Commit History

Author SHA1 Message Date
  Cameron Gutman b2463a917c events: Add logging support for several missing event types 3 years ago
  Sam Lantinga bdafe1e049 Fixed whitespace 3 years ago
  Sam Lantinga 2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 3 years ago
  SDL Wiki Bot 232c3556ac Sync wiki -> header 3 years ago
  Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API 3 years ago
  IOBYTE 13756b5c72 Add X1 and X2 button support to mouse test 3 years ago
  Cameron Cawley 2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 3 years ago
  Cameron Cawley b7f8117d40 Build the standalone MSVC projects with GitHub Actions 3 years ago
  Cameron Cawley 550b8377bc Combine the MSVC and UWP workflows 3 years ago
  Cameron Cawley 98353533e5 riscos: Report keyboard repeat events 3 years ago
  Sam Lantinga af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 3 years ago
  SDL Wiki Bot 669a7f8552 Sync wiki -> header 3 years ago
  Ozkan Sezer 4a43321c81 cmake: Fix bug #5361. 3 years ago
  Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes 3 years ago
  Ryan C. Gordon b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers. 3 years ago
  Ryan C. Gordon 60ddb74cfe video: rework how we prepare a texture framebuffer. 3 years ago
  Wohlstand 08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it 3 years ago
  Ryan C. Gordon 293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them. 3 years ago
  Sam Lantinga 9299a3e796 Workaround for crash in CoUninitialize() 3 years ago
  Sam Lantinga 978fbc3250 Fixed compile warnings 3 years ago
  Sam Lantinga 6c531c4334 Correct handling of sentinel events when polling without removing events 3 years ago
  Cacodemon345 d90bd261f3 wscons: Make USB keyboard input layout independent 3 years ago
  Sylvain 9d86ec8573 Palette format: software Render Jitter in rotation (see #5143) 3 years ago
  Sylvain ceb09ee740 Fixed #5143 - software Render Jitter in rotation 3 years ago
  Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks 3 years ago
  Sylvain 75ffa24e3a Software Render Jitter in rotation (bug #5143) 3 years ago
  Sylvain 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 3 years ago
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 3 years ago
  Sylvain e366ad1288 Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) 3 years ago
  Wouter Wijsman 66ee79bd68 [PSP] Don't swizzle streaming textures 3 years ago