Sam Lantinga
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b8327a4a48
Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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3 éve |
Sam Lantinga
|
2a6feb5011
Removed accidental debugging commit (thanks @DomGries!)
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3 éve |
Sam Lantinga
|
6c56e27511
Set both _NET_WM_NAME and WM_NAME so SDL windows can be shared in the browser.
|
3 éve |
Yufei Huang
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301819cd1d
SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference
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3 éve |
Sam Lantinga
|
f61b10dcf1
Do more robust validation of devices passed to the SDL HIDAPI functions
|
3 éve |
Ozkan Sezer
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dd8c354843
SDL_hidapi.c: avoid possible NULL pointer dereferences.
|
3 éve |
Ozkan Sezer
|
2a904aa1c9
os2: remove SDL_hidapi duplications in makefile, disable it in config.
|
3 éve |
Sam Lantinga
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5b646cd19e
Build hidapi code into SDL as a new public API
|
3 éve |
Thomas Ballinger
|
94c1276a5f
emscripten: Decrease vertical scroll speed by using deltaMode
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3 éve |
Ryan C. Gordon
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6657cbce8d
include: Updated SDL_config_emscripten.h from emscripten-ports.
|
3 éve |
Cameron Gutman
|
f6dc47caef
WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
|
3 éve |
Sam Lantinga
|
74f35a7cbd
Fixed documentation
|
3 éve |
Sam Lantinga
|
301389cecc
Fixed iOS build
|
3 éve |
Cameron Gutman
|
b3e909dc41
WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
|
3 éve |
Sam Lantinga
|
dd85cc0195
Fixed whitespace
|
3 éve |
FormularSumo
|
80d19282f7
If Android version >= API 23 PendingIntent.FLAGIMMUTABLE
|
3 éve |
Sam Lantinga
|
b8c00bf914
Allow opening joysticks that are read-only on Linux
|
3 éve |
Sam Lantinga
|
0323d983c6
Add the platform to the game controller mapping so it can be read back in without changes
|
3 éve |
Charlie Birks
|
d950b9e2d9
emscripten: Make timers work (if used with emscripten_set_main_loop)
|
3 éve |
Sam Lantinga
|
fe2fe29049
Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849
|
3 éve |
Sam Lantinga
|
86bc65a741
Fixed non-Apple builds
|
3 éve |
Sam Lantinga
|
637bcd0b72
Fixed build warnings
|
3 éve |
Sam Lantinga
|
e14358265e
Cleanup sfSymbolName support and add them to the dynamic API functions
|
3 éve |
Patrick Hogan
|
149e5c656a
Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
|
3 éve |
Sam Lantinga
|
cdb4d8f22f
Added a test case for snprintf of 0.0
|
3 éve |
Ryan C. Gordon
|
3acb172531
stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0).
|
3 éve |
Eric Wasylishen
|
2008f2a8a6
SDL_test_font.c: fix type of SDLTest_CharTextureCacheList
|
3 éve |
Eric Wasylishen
|
a0e055a7f9
testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
|
3 éve |
Eric Wasylishen
|
70f7ebe635
SDL_test_font.c: add ability to draw on different SDL_Renderers
|
3 éve |
Cameron Gutman
|
6312aaea0f
WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
|
3 éve |