Commit History

Author SHA1 Message Date
  Anonymous Maarten bba51871a8 cmake: only link SDL2 against test executables 9 months ago
  Sam Lantinga b057159db7 Make sure SDL subsystems are initialized before starting threads 9 months ago
  Sam Lantinga b378bc5c83 Make sure timers are initialized before any threads start 9 months ago
  Sam Lantinga b13dcf24d6 Fixed OS/2 build 9 months ago
  Sam Lantinga 551164812a Added TLS initialization and shutdown functions 9 months ago
  Ozkan Sezer 956a8bf6c0 ci: bump FreeBSD 9 months ago
  Ryan C. Gordon 663411ff77 haiku: Don't change the cwd on startup if launched from a Terminal. 9 months ago
  Substring a2215ff81c KMSDRM: fix unsupported modifiers 9 months ago
  Ahmed Essam b80f6ec05c emscripten: don't consume key down/up events if the user disabled them 9 months ago
  Sam Lantinga 3899cb1696 Revert "Fixed build" 9 months ago
  Sam Lantinga 026dfc6305 Fixed build 9 months ago
  Sam Lantinga e22c89536a Make sure we're actually running on Windows before using D3D renderers 9 months ago
  Frank Praznik 849c905d8c wayland: Always create a viewport for the window if available 10 months ago
  mariob92 58e179c8b5 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS 9 months ago
  Sam Lantinga 4c44450258 Improved detection of Nintendo Switch Pro controller report mode 9 months ago
  Ozkan Sezer 6a10309568 SDL_hidapi.c: work-around watcom build error when libusb is enabled 9 months ago
  Max Maisel 22770e6496 Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. 9 months ago
  Sam Lantinga a4cbba1276 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" 9 months ago
  Ryan C. Gordon b47deb58a2 vitagxm: Patched to compile. 9 months ago
  Ryan C. Gordon 2c32fd254c Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing." 9 months ago
  Ryan C. Gordon 5f0f337d33 vitagxm: Patched to compile. 9 months ago
  Ryan C. Gordon 1413d67748 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 1 year ago
  Ryan C. Gordon 944dc4701c render: Manage memory for SDL_Renderer* at higher level. 9 months ago
  Sam Lantinga 845ebbbe96 Added support for the ROG RAIKIRI 9 months ago
  Sam Lantinga cd8ea5e3f1 Only use the default gamepad mapping if an automatic mapping isn't available 9 months ago
  Sam Lantinga 288aea3b40 Fixed build 9 months ago
  Sam Lantinga 0d9e54237c Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface 9 months ago
  Sam Lantinga a3f0c373d3 Clean up any renderer in SDL_DestroyWindowSurface() 9 months ago
  Ozkan Sezer a0ec7c0906 libtool.m4: fix appending of -no_fixup_chains to allow_undefined_flag. 9 months ago
  Ozkan Sezer 98ec8b88c1 acinclude/libtool.m4: updates from mainstream git: 9 months ago