Historial de Commits

Autor SHA1 Mensaje Fecha
  Ryan C. Gordon c20a858da5 render: moved opengles2 over to new interface. hace 6 años
  Ryan C. Gordon 22475bf3f0 cocoa: Force an OpenGL context update when the window becomes key. hace 6 años
  Ryan C. Gordon 0d588cc4c9 render: Do state cache improvements for GLES1, too. hace 6 años
  Ryan C. Gordon d04e55240e render: OpenGL renderer now caches some state, to improve non-batching mode. hace 6 años
  Ryan C. Gordon 06461bba73 render: Move non-batching flushes to different place. hace 6 años
  Ryan C. Gordon 43f15e05dd render: opengles renderer actually works now. :) hace 6 años
  Ryan C. Gordon b2db99cb9f render: First shot at converting opengles renderer to new interfaces. hace 6 años
  Ryan C. Gordon c01da21756 render: get rid of the predeclared functions in the GL and Metal renderers. hace 6 años
  Ryan C. Gordon 051d1cfcd1 render: Make opengl backend take advantage of new high-level features. hace 6 años
  Ryan C. Gordon 8ac5c00a43 render: Add command queue debug logging. hace 6 años
  Ryan C. Gordon 2241b33f55 render: Update Metal and GL backends to use new high-level features, etc. hace 6 años
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. hace 6 años
  Ryan C. Gordon 8955fb9b31 render: First shot at moving metal backend over to new batching system. hace 6 años
  Ryan C. Gordon 55cb9966db render: first shot at reworking opengl backend for new batching system. hace 6 años
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). hace 6 años
  Ryan C. Gordon e0cc19f2d8 testsprite2: report average FPS in blocks of five seconds. hace 6 años
  Ryan C. Gordon a2f7af9a47 gles2: Make render command queue dynamic. hace 6 años
  Ryan C. Gordon 0d3275297d gles2: Major renderer optimization. Work in progress! hace 6 años
  Ryan C. Gordon 7ed7cb5e65 Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. hace 6 años
  Ryan C. Gordon 264b81b481 metal: Make sure layer drawableSize is adjusted on resize. hace 6 años
  Ryan C. Gordon 0cf1ae9d0b Fixed a comment typo. hace 6 años
  Sam Lantinga a0b3dcc26a Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a hace 6 años
  Sam Lantinga 80021c21b6 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. hace 6 años
  Sam Lantinga e987bedfe2 Updated Xcode library version to match libtool output with Ozkan's change hace 6 años
  Sam Lantinga 96259f1f85 Don't overwrite the default binding when changing the binding for a controller that was using the default. hace 6 años
  Sam Lantinga 963e74d68c Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X hace 6 años
  Sam Lantinga c152e380be Added support for the Razer Panthera Fightstick hace 6 años
  Ozkan Sezer 9753b9cc46 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED hace 6 años
  Ryan C. Gordon aae29c9ebd test: Makefile should copy .dat files for testoverlay2. hace 6 años
  Ryan C. Gordon 3634e563c4 metal: SDL_UpdateYUVTexture shouldn't swap planes based on format. hace 6 años