Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga c515b79423 Updated framework version to match dylib version. il y a 11 ans
  Sam Lantinga 641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 il y a 11 ans
  David Ludwig 36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT il y a 11 ans
  David Ludwig ce3c5b842f Made VS2012 build the D3D11 renderer il y a 11 ans
  Ryan C. Gordon b2fcdfca71 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. il y a 11 ans
  Andreas Schiffler 7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError il y a 11 ans
  Sam Lantinga b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. il y a 11 ans
  Sam Lantinga e99dc1f1bd Fixed binary compatibility with the new Windows RT support il y a 11 ans
  Sam Lantinga 7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. il y a 11 ans
  Sam Lantinga 28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. il y a 11 ans
  David Ludwig e8eb142748 build fixes for most WinRT-related files il y a 11 ans
  Sam Lantinga 2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX il y a 11 ans
  Sam Lantinga 9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 il y a 11 ans
  Sam Lantinga 7e8b25534d Fixed line endings il y a 11 ans
  Sam Lantinga 3df586cef5 Fixed creating the rendering context on a specific device il y a 11 ans
  Sam Lantinga 9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer il y a 11 ans
  Sam Lantinga cb7a408f47 testoverlay2 depends on SDL2, SDL2main, and SDL2test il y a 11 ans
  Sam Lantinga 1e6ac69119 Added testoverlay2 to the Visual Studio 2013 solution il y a 11 ans
  Sam Lantinga 965cdf10d4 Minor style tweaks il y a 11 ans
  Sam Lantinga 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it. il y a 11 ans
  Sam Lantinga a8f540fe4a Fixed renderer flags to include support for target textures after the renderer is created. il y a 11 ans
  Ryan C. Gordon 8c7ee701a1 Removed unused variable. il y a 11 ans
  Ryan C. Gordon 8d2dcbc1b7 Updated WinCE readme to note WinRT work. il y a 11 ans
  Ryan C. Gordon ea333d2e6b Turn off Mir support in the buildbot Raspberry Pi script. il y a 11 ans
  Ryan C. Gordon 89648a9a3c Drop the default requested OpenGL version to 1.2. il y a 11 ans
  Sam Lantinga 1fe7b27a96 Fixed 64-bit warnings il y a 11 ans
  Sam Lantinga e58ee5403b Fixed compiling with mingw64 il y a 11 ans
  Sam Lantinga 1367bf8748 Integrated David Ludwig's support for Windows RT il y a 11 ans
  Sam Lantinga 05c23063bb Fixed line endings on WinRT source code il y a 11 ans
  Sam Lantinga c167d1f6a8 Updated SDL to version 2.0.3 il y a 11 ans