Commit History

Author SHA1 Message Date
  Sam Lantinga c8a64ad90c Fixed building when SDL_LIBUSB_DYNAMIC is defined 4 years ago
  Manuel Alfayate Corchete d079130c24 [KMS/DRM] Don't use primary plane for scaling because that's unsupported on most LEGACY-only HW. 4 years ago
  Ozkan Sezer e23666f63e update config.guess and config.sub from mainstream. 4 years ago
  Manuel Alfayate Corchete e168d1138c [KMS/DRM] Correct drmModeSetCursor() dimensions. 4 years ago
  Manuel Alfayate Corchete 335d78ff86 [KMS/DRM] Add the missing files for Vulkan support to the KMSDRM_LEGACY backend, had forgotted to do -hg add-. 4 years ago
  Manuel Alfayate Corchete 661bacfe27 [KMS/DRM] Add Vulkan suport to the KMSDRM_LEGACY backend.Minor text spacing tweaks for better readability. Comment out unused function. 4 years ago
  Ozkan Sezer dfb0afe36a fix build after commit 5730b2005da1 4 years ago
  Manuel Alfayate Corchete 67e0b1dd4e [KMS/DRM] Rewrite KMSDRM_LEGACY backend to accomodate Vulkan compatibility. Fix several bugs on that backend. 4 years ago
  Sylvain Becker 57a5c45372 Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430) 4 years ago
  Sylvain Becker fc61ecb25c Fix software UpdateNVTexture non fullscreen (bug #5430) 4 years ago
  Sylvain Becker 204ef3b509 Fix D3D11 UpdateNVTexture (bug #5430) 4 years ago
  Sylvain Becker c0df40e003 Add more SDL_HAVE_YUV defines 4 years ago
  Ozkan Sezer dc0e5de974 Update config.guess and config.sub from mainstream. 4 years ago
  Ozkan Sezer 76295cecf3 video/windows: ANSI/UNICODE updates (cf. bug 5435): 4 years ago
  Ozkan Sezer 265a1cc97a use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) 4 years ago
  Ozkan Sezer 516042b4d6 ran gendynapi.pl after SDL_UpdateNVTexture addition 4 years ago
  Ozkan Sezer 31751bdcce wmmsg.h: constified wmtab 4 years ago
  Sylvain Becker b032504162 Fix unused variable warning on METAL (see bug #5430) 4 years ago
  Sylvain Becker c1eb9ecf99 Add SDL_UpdateNVTexture for META (bug #5430) 4 years ago
  Sylvain Becker 73d93dbc38 Fix compilation on Window10 (see bug #5430) 4 years ago
  Sylvain Becker df6b813108 Fix compilation (implicit declaration of function) (see bug #5430) 4 years ago
  Sylvain Becker d1f031c8ee Add SDL_UpdateNVTexture for d3d11 (bug #5430) 4 years ago
  Sylvain Becker f5eba2ccd6 Fixed invalid read in yuv_rgb_sse() (see bug #5430) 4 years ago
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) 4 years ago
  Sam Lantinga d72dbd9883 Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller 4 years ago
  Sam Lantinga b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 4 years ago
  Sam Lantinga bf754b52bf Valve contributed code is under the Zlib license 4 years ago
  Ozkan Sezer 8cb421b26d SDL_windows_main.c: use new WIN_StringToUTF8W macro 4 years ago
  Ozkan Sezer a594b85031 use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed: 4 years ago
  Ozkan Sezer 5b14bbff5f make ANSI/UNICODE versions of WIN??UTF8 macros individually available. 4 years ago