Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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11 years ago |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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11 years ago |
Sam Lantinga
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9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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11 years ago |
Sam Lantinga
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89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
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11 years ago |
Sam Lantinga
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17c9ff85e2
Added missing SDL_assert.h
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11 years ago |
Sam Lantinga
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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11 years ago |
Sam Lantinga
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d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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11 years ago |
Sam Lantinga
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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11 years ago |
Sam Lantinga
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 years ago |
Gabriel Jacobo
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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11 years ago |
Sam Lantinga
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99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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11 years ago |
Gabriel Jacobo
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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11 years ago |
Philipp Wiesemann
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b9a2230806
Fixed doxygen warning.
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11 years ago |
Philipp Wiesemann
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90afb94ec6
Corrected name of SDL_Color field from unused to a.
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11 years ago |
Sam Lantinga
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8b6ad7ffba
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
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11 years ago |
Sam Lantinga
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b9567776d7
# User Darren Salt <devspam@moreofthesa.me.uk>
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11 years ago |
Sam Lantinga
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c95761e00a
Fixed bug 2100 - directfb fails to build
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11 years ago |
Sam Lantinga
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3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
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11 years ago |
Edward Rudd
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869a707612
add in High DPI support (aka Retina)
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11 years ago |
Sam Lantinga
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0103bc0bff
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
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11 years ago |
Sam Lantinga
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d3d6f9ad19
Fixed syntax error in C style block comment.
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11 years ago |
Ryan C. Gordon
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bfe1b1d066
Don't incorrectly report success for negative swap intervals on Mac OS X.
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11 years ago |
Sam Lantinga
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fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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11 years ago |
Sam Lantinga
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49d64d52d5
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
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11 years ago |
Sam Lantinga
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67c02a282a
Mac: Translate Ctrl-Left click to right click.
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11 years ago |
Sam Lantinga
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e231d5b450
Mac: Turn off momentum-based scrolling.
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11 years ago |
Sam Lantinga
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37509cf3e3
Mac: Fix cast warning.
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11 years ago |
pgriffais
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a9166450f4
[SDL] X11+GL: Allow Visual override for GL windows.
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11 years ago |
Ryan C. Gordon
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5081b5d3da
Workaround for compiling with /W4 warnings on Visual C++.
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11 years ago |
Ryan C. Gordon
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83383c6527
Disable thread naming on Win64 for now.
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11 years ago |