Commit History

Author SHA1 Message Date
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 11 years ago
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 11 years ago
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 11 years ago
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D 11 years ago
  Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h 11 years ago
  Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 11 years ago
  Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 11 years ago
  Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 11 years ago
  Sam Lantinga b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. 11 years ago
  Gabriel Jacobo 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected 11 years ago
  Sam Lantinga 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio 11 years ago
  Gabriel Jacobo 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) 11 years ago
  Philipp Wiesemann b9a2230806 Fixed doxygen warning. 11 years ago
  Philipp Wiesemann 90afb94ec6 Corrected name of SDL_Color field from unused to a. 11 years ago
  Sam Lantinga 8b6ad7ffba Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize 11 years ago
  Sam Lantinga b9567776d7 # User Darren Salt <devspam@moreofthesa.me.uk> 11 years ago
  Sam Lantinga c95761e00a Fixed bug 2100 - directfb fails to build 11 years ago
  Sam Lantinga 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. 11 years ago
  Edward Rudd 869a707612 add in High DPI support (aka Retina) 11 years ago
  Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. 11 years ago
  Sam Lantinga d3d6f9ad19 Fixed syntax error in C style block comment. 11 years ago
  Ryan C. Gordon bfe1b1d066 Don't incorrectly report success for negative swap intervals on Mac OS X. 11 years ago
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. 11 years ago
  Sam Lantinga 49d64d52d5 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. 11 years ago
  Sam Lantinga 67c02a282a Mac: Translate Ctrl-Left click to right click. 11 years ago
  Sam Lantinga e231d5b450 Mac: Turn off momentum-based scrolling. 11 years ago
  Sam Lantinga 37509cf3e3 Mac: Fix cast warning. 11 years ago
  pgriffais a9166450f4 [SDL] X11+GL: Allow Visual override for GL windows. 11 years ago
  Ryan C. Gordon 5081b5d3da Workaround for compiling with /W4 warnings on Visual C++. 11 years ago
  Ryan C. Gordon 83383c6527 Disable thread naming on Win64 for now. 11 years ago