Sam Lantinga
|
d58bec72a0
Fixed Joy-Con gyro axes in mini-gamepad mode
|
2 years ago |
Shawn Hoffman
|
5aa438e80a
WGI: fix interop with applications that have their own WGI code
|
2 years ago |
Sam Lantinga
|
ada55c690d
Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip
|
2 years ago |
Ryan C. Gordon
|
a35cff634b
Sync wiki -> headers.
|
2 years ago |
Sam Lantinga
|
a547c185ce
Fixed crash if uevent info isn't available
|
2 years ago |
Sam Lantinga
|
7530bd74b3
Fix right, bottom computation in `SDL_GetClosestPointOnRect` which should be exclusive, not inclusive
|
2 years ago |
Sam Lantinga
|
98bac00dcc
Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
|
2 years ago |
Francisco Javier Trujillo Mata
|
20f9a1b8a4
Implement SetTextureScaleMode
|
2 years ago |
Sam Lantinga
|
47ebf0087a
Fixed shadow variable warning
|
2 years ago |
Francisco Javier Trujillo Mata
|
d355ea9981
Add a way to avoid IOP reset
|
2 years ago |
Francisco Javier Trujillo Mata
|
c5fe234d53
Improve SDL main adding usb drivers
|
2 years ago |
Francisco Javier Trujillo Mata
|
0a307628e6
Fix wrong mapping in some ps2 controller keys
|
2 years ago |
Aaron Barany
|
3f19e36d12
Disable declaration-after-statement warning on Android
|
2 years ago |
Adam Butcher
|
0bcbdfe2bd
video: dummy: Support evdev psuedo-device with no video.
|
2 years ago |
Sam Lantinga
|
8f05b4f833
Fixed iOS/tvOS build
|
2 years ago |
Sam Lantinga
|
878259722f
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
|
2 years ago |
Sam Lantinga
|
4f19421ed8
Fixed build
|
2 years ago |
Sam Lantinga
|
29265d0738
Use SDL_GetStringBoolean() to parse the hint value
|
2 years ago |
Adam Butcher
|
8f5932dc2e
evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode.
|
2 years ago |
Pierre Wendling
|
f790fc4fc0
Add contributing guidelines.
|
2 years ago |
Sam Lantinga
|
198d62d813
joystick: remove unused Xbox Controller Keyboard VID/PID.
|
2 years ago |
Sam Lantinga
|
2909f63743
Revert "Enable bitcode by default for iOS and tvOS builds"
|
2 years ago |
Frank Praznik
|
dd2e318211
wayland: Use libdecor visibility toggle for hiding/showing the window
|
2 years ago |
Francisco Javier Trujillo Mata
|
fbb440d167
Invalidate texture in the UnlockTextureMethod
|
2 years ago |
Sam Lantinga
|
52bf5b1de9
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
|
2 years ago |
Sam Lantinga
|
f810dede16
Fixed comment so script processing works correctly
|
2 years ago |
SDL Wiki Bot
|
bdaf9a92a6
Sync SDL wiki -> header
|
2 years ago |
Ryan C. Gordon
|
f600364b8a
wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
|
2 years ago |
Ryan C. Gordon
|
e2452ede66
include: Added documentation to SDL_CaptureMouse about auto-capture.
|
2 years ago |
Ryan C. Gordon
|
a6179e85c0
wayland: Don't double-free clipboard sources if ours gets cancelled.
|
2 years ago |