Commit History

Author SHA1 Message Date
  Sam Lantinga d673d8c389 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 10 years ago
  Sam Lantinga 384c204761 Fixed building on Windows with CMake 10 years ago
  Ryan C. Gordon d72c61d8c7 Haptic: Add some missing haptic types to test, and fix wrong array-sizes. 10 years ago
  Ryan C. Gordon e2bbc17d11 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code. 10 years ago
  Ryan C. Gordon 57db27909b Haptic: Fix the saturation and deadband parameters' available range. 10 years ago
  Ryan C. Gordon a2622ce6e0 Haptic: Explicitly avoid floating point arithmetic if it's not needed. 10 years ago
  Ryan C. Gordon 1db581b4ca Haptic: DInput's POLAR direction actually matches Linux's direction. 10 years ago
  Ryan C. Gordon 3e27013b98 Haptic: Don't interpret a direction of polar 35999 as "unsupported type". 10 years ago
  Philipp Wiesemann 6d9dbf5e1e Fixed markdown formatting in READMEs. 10 years ago
  Philipp Wiesemann c5aa0d8081 Updated README. 10 years ago
  Philipp Wiesemann e0eb6714cc Fixed enumeration in README. 10 years ago
  Sam Lantinga c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available 10 years ago
  Philipp Wiesemann 2c1faa40eb Fixed warnings about unused local variables. 10 years ago
  Philipp Wiesemann 197a7cae5f Fixed warning about implicit boxing to Java Object. 10 years ago
  Philipp Wiesemann cfaa99bb56 Fixed doxygen warnings and markdown formatting. 10 years ago
  Sam Lantinga 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 10 years ago
  Sam Lantinga 4fe43f408b Added an entry for the new Steam controller XInput emulation mode 10 years ago
  Philipp Wiesemann a9d4a6b81a Fixed typo in source comment. 10 years ago
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. 10 years ago
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. 10 years ago
  Philipp Wiesemann b33d2b7371 Updated README name in header. 10 years ago
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. 10 years ago
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms 10 years ago
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 10 years ago
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 10 years ago
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 10 years ago
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 years ago
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 years ago
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 years ago
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 years ago