Commit History

Author SHA1 Message Date
  Sam Lantinga d6a48e4958 Don't use the system iconv on Apple mobile platforms 1 year ago
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace 1 year ago
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() 1 year ago
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 7561116873 Added support for floating point texture formats 1 year ago
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported 1 year ago
  Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion 1 year ago
  Sam Lantinga fc35b7e121 Convert to sRGB if trying to create a texture from an HDR surface 1 year ago
  Sam Lantinga c1f3c81003 Make the color primary conversion code reusable 1 year ago
  Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace 1 year ago
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 1 year ago
  Sam Lantinga 9c8b47b726 Cache the draw color state in the software and PSP renderers 1 year ago
  Sam Lantinga dacfaa91b4 Make sure to round color values when converting to Uint8 1 year ago
  Ozkan Sezer c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f 1 year ago
  SDL Wiki Bot a4969e393e Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 1 year ago
  Sam Lantinga 12c31898c1 Update colors in SDL_RenderGeometryRaw() if we're doing interpolation in linear space 1 year ago
  Sam Lantinga 77549dc91e Fixed some places using SDL_SetRenderDrawColor() instead of SDL_SetRenderDrawColorFloat() 1 year ago
  Sam Lantinga 4b3c530dd1 Fixed out of bounds access 1 year ago
  Sam Lantinga 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion 1 year ago
  Sam Lantinga 49cc4c14e9 Use the default colorspace if we have to convert texture pixels 1 year ago
  Sam Lantinga c1f97c8e07 Fixed testgeometry after color format change (thanks @sezero!) 1 year ago
  Frank Praznik 482a27bc00 wayland: Throttle to 20hz if the frame callback never fires 1 year ago
  Amun 4a759b340f Fixes in SDL_ColorSpace (SDL_pixels.h) 1 year ago
  Frank Praznik 9462eec57b pipewire: Don't assert if the default capture device is a sink or vice versa 1 year ago
  SDL Wiki Bot d15fb9e063 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 1 year ago
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 year ago
  Francisco Javier Trujillo Mata da8fc70a83 Fixing viewport 1 year ago
  Francisco Javier Trujillo Mata 851c1a5e9c Fix scissor usage 1 year ago