Histórico de commits

Autor SHA1 Mensagem Data
  Sam Lantinga e5d59fa77c Fixed building testgles2 on Linux 3 anos atrás
  Sam Lantinga 0c8277e9bd Added testgeometry to the git ignore file 3 anos atrás
  Sam Lantinga 432ee7d8ad Fixed building SDL_dynapi.c without stdio support 3 anos atrás
  Sam Lantinga 345c161feb Fixed some accidental uses of external C runtime functions 3 anos atrás
  Sam Lantinga 5d455cabf9 Don't process raw input when the window is being dragged or clicked on. 3 anos atrás
  Sam Lantinga 0fd54f91f4 Fixed using a tablet with raw input relative motion 3 anos atrás
  Sam Lantinga b687c0ff2c Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case. 3 anos atrás
  Sam Lantinga 8fee82d1fd Improve relative motion handling over RDP 3 anos atrás
  Sam Lantinga eb3bf80f9c Fixed compiler warnings using Visual Studio 2019 3 anos atrás
  Ryan C. Gordon ce11caa80f alsa: Map 7.1 audio channels to match what Windows and macOS expect. 3 anos atrás
  pkubaj 9886d897e2 Fix AltiVec detection on FreeBSD 3 anos atrás
  Ryan C. Gordon c45facf2ca alsa: clean up macro salsa a little. 3 anos atrás
  Ryan C. Gordon f5e636a621 config: Try to use stdint.h with Borland C. 3 anos atrás
  Northfear 3b2fbb1cb7 End current scene before destroying the texture on Vita 3 anos atrás
  Ozkan Sezer e55b850703 minor tidy-up in os2 makefile for tests. 3 anos atrás
  Northfear fc4296c114 Use aligned stride in sceGxmColorSurfaceInit 3 anos atrás
  Northfear 7080bc2a91 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails 3 anos atrás
  Ivan Epifanov 512355d7aa Vita: fix thread detach. Remove leftover KillThread 3 anos atrás
  Ivan Epifanov ddcd847c8e Vita: fix thread priority Add support for thread name and stack size 3 anos atrás
  Cameron Cawley 21c1082786 Add MinGW-w64 builds to GitHub Actions 3 anos atrás
  Ryan C. Gordon 478f9eed28 x11: Don't include X11/extensions/extutil.h 3 anos atrás
  Ryan C. Gordon ca9a321715 render: GL/GLES now draw lines almost perfectly matching software renderer. 3 anos atrás
  Ryan C. Gordon 857cc7c0c9 render: constified some local variables in SDL_AllocateRenderVertices. 3 anos atrás
  Ryan C. Gordon 5faea84c63 render: Mark viewport/cliprect dirty when window is resized. 3 anos atrás
  Ryan C. Gordon b8da02e6ef include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h 3 anos atrás
  Ryan C. Gordon 8f41412327 cmake: Patched to compile. 3 anos atrás
  Ryan C. Gordon bf1d7a3a15 cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets. 3 anos atrás
  SDL Wiki Bot ba9e2299b3 Sync wiki -> header 3 anos atrás
  Cameron Cawley 2d44bf7dcf Update description of SDL_SetWindowAlwaysOnTop 3 anos atrás
  Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections 3 anos atrás