Commit History

作者 SHA1 備註 提交日期
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 9 年之前
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 9 年之前
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller 9 年之前
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 9 年之前
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 9 年之前
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. 9 年之前
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller 9 年之前
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. 9 年之前
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 9 年之前
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 9 年之前
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 9 年之前
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 9 年之前
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 9 年之前
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 9 年之前
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 9 年之前
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 9 年之前
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 9 年之前
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 9 年之前
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 9 年之前
  Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 9 年之前
  Philipp Wiesemann 2a4855f9ee Android: Added missing import statement. 9 年之前
  Ryan C. Gordon 82603b6058 Fix some Android keyboards that didn't work properly. 9 年之前
  Philipp Wiesemann ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 9 年之前
  Philipp Wiesemann d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. 9 年之前
  Philipp Wiesemann 5bc93cc5c6 Android: Added a new method in SDLSurface. 9 年之前
  Philipp Wiesemann 86711041f2 Android: Added new key codes without mapping. 9 年之前
  Sam Lantinga 5b1741132f Converted tabs to spaces for SDL style 9 年之前
  Sam Lantinga 9bd640e1a0 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) 9 年之前
  Ryan C. Gordon c5e68d68e7 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. 9 年之前
  Sam Lantinga 7bc72eaf84 Fixed forcing the window size when creating a non-resizable window on Windows. 9 年之前