Commit Verlauf

Autor SHA1 Nachricht Datum
  Anonymous Maarten e6d9251ecb docs: improve CMake documentation for Apple vor 1 Jahr
  Sam Lantinga 7a9c6c7ce9 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer vor 1 Jahr
  Sam Lantinga d211da75ac Fixed crash if app delegate method is called when SDL isn't initialized vor 1 Jahr
  Sam Lantinga 9dbbf0a2f7 Implemented clip rect functionality for the Vulkan renderer vor 1 Jahr
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality vor 1 Jahr
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated vor 1 Jahr
  Sam Lantinga 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) vor 1 Jahr
  David Gow b8a52c1237 Vulkan: Make sure validation layer name is in-scope vor 1 Jahr
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API vor 1 Jahr
  Sam Lantinga a1ea706215 Added names for the newly supported pixel formats vor 1 Jahr
  Sam Lantinga f6c42406cd SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces vor 1 Jahr
  Sam Lantinga 4c5584174b Fixed error: declaration shadows a local variable [-Werror,-Wshadow] vor 1 Jahr
  Sam Lantinga 2b0e7c40ef Verify that we can create pipeline state objects for the D3D12 renderer vor 1 Jahr
  Anonymous Maarten 5593ddb6a7 cmake: X11 is for Video, not Audio vor 1 Jahr
  scribam 38d24778ed ci: update deprecated node.js 16 actions vor 1 Jahr
  scribam cbe330befd ci: bump cross-platform-actions/action version to v0.23.0 vor 1 Jahr
  danginsburg 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. vor 1 Jahr
  danginsburg b1431e6702 Vulkan Renderer - implement support for vsync disabled. Closes #9116. vor 1 Jahr
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio vor 1 Jahr
  SDL Wiki Bot dfd8073a8f Sync SDL3 wiki -> header vor 1 Jahr
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) vor 1 Jahr
  Sam Lantinga 2f1f55aeb1 Updated default SDR white point and HDR headroom to better match game content vor 1 Jahr
  Sam Lantinga 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place vor 1 Jahr
  Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader vor 1 Jahr
  Sam Lantinga f4dd0dbbde Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 vor 1 Jahr
  Sam Lantinga d3930893aa KMSDRM is now a dependent option vor 1 Jahr
  Anonymous Maarten 7b1127d1fe cmake: Apple did not test SDL_CAMERA before adding camera support vor 1 Jahr
  Anonymous Maarten e176626bac cmake: only enable SDL drivers when its subsystem is enabled vor 1 Jahr
  Anonymous Maarten 99cef7e13b cmake: check SDL subsystem dependencies (and include Camera) vor 1 Jahr
  Anonymous Maarten 9a44d44cee cmake: build Windows mediafoundation SDL_camera support vor 1 Jahr