Deve
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eddaf870f5
Avoid textinput events when pasting from clipboard on iOS.
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2 éve |
Sam Lantinga
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c823f26f18
Revert "Removed public joystick locking API"
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2 éve |
Sam Lantinga
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566a559beb
Fixed parsing symbols from SDL_oldnames.h
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2 éve |
Sam Lantinga
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e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
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2 éve |
Sam Lantinga
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6084d60c66
Removed QtCreator entries from .gitignore
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2 éve |
Sam Lantinga
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406c8b79fe
rename_symbols: only write new file if contents have changed
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2 éve |
Sylvain
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6863f0b2d8
Add SDL_WindowID type for SDL_Window id
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2 éve |
Sam Lantinga
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86c6376140
Fixed integral constant overflow
|
2 éve |
Sam Lantinga
|
5fab64f862
Fixed documentation errors in testautomation_render.c
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2 éve |
Sam Lantinga
|
6cfe4f2ba8
Fixed documentation errors in testautomation_math.c
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2 éve |
Sam Lantinga
|
aaaf7423ac
Fixed build
|
2 éve |
Sam Lantinga
|
39852241ef
Added -Wdocumentation to CMake clang build
|
2 éve |
Sam Lantinga
|
32c077216c
Fixed warnings
|
2 éve |
Sam Lantinga
|
95e5417d2e
Fixed documentation warnings
|
2 éve |
Sam Lantinga
|
49af0d1b89
Fixed build
|
2 éve |
Sam Lantinga
|
0357390fc2
Added support for the ThrustMaster eSwap PRO Controller Xbox
|
2 éve |
Sam Lantinga
|
e85839cd56
Fixed line wrapping for HID packet dump
|
2 éve |
Sam Lantinga
|
dacdb1c310
Added support for the ThrustMaster eSwap PRO Controller Xbox
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2 éve |
Sam Lantinga
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71f3bf90ed
Improved handling of binding buttons and axes
|
2 éve |
Sam Lantinga
|
1d956c2817
Rename SDL2 tests for SDL3
|
2 éve |
Sylvain
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86658f2ca7
Wayland / Drag and Drop: find the current window
|
2 éve |
Sam Lantinga
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9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
|
2 éve |
Sylvain
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bf76fc6b05
Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer
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2 éve |
Sam Lantinga
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38b138cd0a
Fixed rounding of floating point values in snprintf
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2 éve |
Sam Lantinga
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72f0056961
Simulate NTSC timings for Windows desktop display modes
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2 éve |
Sam Lantinga
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b06e310c08
Fixed spinning rendering too fast
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2 éve |
Sam Lantinga
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e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
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2 éve |
Sylvain Becker
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851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965)
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2 éve |
Sylvain Becker
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023f067903
Update GL_GetSwapInterval for backends (#6963)
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2 éve |
Sam Lantinga
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d764de77d4
Include SDL_audio.h for SDL_AudioDeviceID definition
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2 éve |