Commit történet

Szerző SHA1 Üzenet Dátum
  Deve eddaf870f5 Avoid textinput events when pasting from clipboard on iOS. 2 éve
  Sam Lantinga c823f26f18 Revert "Removed public joystick locking API" 2 éve
  Sam Lantinga 566a559beb Fixed parsing symbols from SDL_oldnames.h 2 éve
  Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 2 éve
  Sam Lantinga 6084d60c66 Removed QtCreator entries from .gitignore 2 éve
  Sam Lantinga 406c8b79fe rename_symbols: only write new file if contents have changed 2 éve
  Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2 éve
  Sam Lantinga 86c6376140 Fixed integral constant overflow 2 éve
  Sam Lantinga 5fab64f862 Fixed documentation errors in testautomation_render.c 2 éve
  Sam Lantinga 6cfe4f2ba8 Fixed documentation errors in testautomation_math.c 2 éve
  Sam Lantinga aaaf7423ac Fixed build 2 éve
  Sam Lantinga 39852241ef Added -Wdocumentation to CMake clang build 2 éve
  Sam Lantinga 32c077216c Fixed warnings 2 éve
  Sam Lantinga 95e5417d2e Fixed documentation warnings 2 éve
  Sam Lantinga 49af0d1b89 Fixed build 2 éve
  Sam Lantinga 0357390fc2 Added support for the ThrustMaster eSwap PRO Controller Xbox 2 éve
  Sam Lantinga e85839cd56 Fixed line wrapping for HID packet dump 2 éve
  Sam Lantinga dacdb1c310 Added support for the ThrustMaster eSwap PRO Controller Xbox 2 éve
  Sam Lantinga 71f3bf90ed Improved handling of binding buttons and axes 2 éve
  Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2 éve
  Sylvain 86658f2ca7 Wayland / Drag and Drop: find the current window 2 éve
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions 2 éve
  Sylvain bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer 2 éve
  Sam Lantinga 38b138cd0a Fixed rounding of floating point values in snprintf 2 éve
  Sam Lantinga 72f0056961 Simulate NTSC timings for Windows desktop display modes 2 éve
  Sam Lantinga b06e310c08 Fixed spinning rendering too fast 2 éve
  Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2 éve
  Sylvain Becker 851b0e16be Add SDL_GetRenderVSync (see #6495) (#6965) 2 éve
  Sylvain Becker 023f067903 Update GL_GetSwapInterval for backends (#6963) 2 éve
  Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition 2 éve