Commit történet

Szerző SHA1 Üzenet Dátum
  Sylvain f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used 3 éve
  Sylvain 70b10c753d Use correct indices when using RenderGeometry / FillRects 3 éve
  Sylvain 16beed9aeb Less code since color is constant when done with triangles 3 éve
  Sylvain 99a346439c OpenGLES2: LINES and POINTS successive commands are combined into a single draw call 3 éve
  Sylvain f0cdc1d0f6 OpenGLES2: remove FillRects, since it's can be done with RenderGeometry 3 éve
  Sylvain 37c39d5cb4 Use geometry to implement FillRects 3 éve
  Sylvain b0eef52fe1 GLES2 batching: probably need to check for blendMode changes 3 éve
  Sylvain c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define 3 éve
  Sylvain 77026f673b Metal: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain 0e5160a056 VITA: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain 73f4ab4c13 Direct3D11: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain ab758398af Direct3D: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain 1fe7e3616b OpenGL: a few opengl functions become unused 3 éve
  Sylvain 88548070a5 OpenGLES: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain d192515428 OpenGL: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain b92056bbea OpenGLES2: remove RenderCopy and RenderCopyEx from back-end 3 éve
  Sylvain 76f9fb96d9 Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher level 3 éve
  Ryan C. Gordon 08797adaef opengles2: Attempt to batch RenderCopy calls into a single glDrawArrays call. 3 éve
  Tanuj Bagaria 1f0eb03a76 Fix PS5 mapping with HID-PLAYSTATION driver (#4675) 3 éve
  Cameron Gutman f499168c2c x11: Use SDL_IOReady() instead of calling select() directly 3 éve
  Alex Szpakowski ba4ef461ea macOS: Fix implicit integer downcast warnings 3 éve
  Ryan C. Gordon d9d8f51eec wikiheaders.pl: Add support for deprecated functions. 3 éve
  Ryan C. Gordon dbe55350ce include: Improve doxygen text on SDL_GetRevisionNumber(). 3 éve
  David Gow a76b73dd2c kmsdrm: Use SDL_PremultiplySurfaceAlphaToARGB8888() for cursor surface 3 éve
  David Gow b528d48446 wayland: Wayland cursors should use premultiplied alpha 3 éve
  David Gow 84808ea4bb video: Add SDL_PremultiplySurfaceAlphaToARGB8888() 3 éve
  uyjulian 007b5463e8 video/uikit: Do not use setNeedsUpdateOfPrefersPointerLocked on iOS SDKs older than 14 3 éve
  Sam Lantinga 8f58bb9cf8 Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers 3 éve
  Sam Lantinga b360965d0d Added a hint for alternate OpenGL NV12 data format 3 éve
  SDL Wiki Bot 6c134cf148 Sync wiki -> header 3 éve