Commit History

Author SHA1 Message Date
  Sam Lantinga f487d63a6b Fixed crash when printing NULL wide character string 4 years ago
  Sylvain Becker 754286c61c SDL Renderer: specify the correct flag when recreating the window 4 years ago
  Sylvain Becker 035f8f2391 SDL_RecreateWindow: allow clearing VULKAN when recreating the window 4 years ago
  Sylvain Becker 93fbab0fac SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL. 4 years ago
  Cameron Gutman 9d40a0f317 Fix joystick device add events containing invalid device indexes 4 years ago
  Sam Lantinga 7854f43b6d Disable SDL_JOYSTICK_HIDAPI on iOS and tvOS by default 4 years ago
  Sam Lantinga ebf315e0f2 Fixed bug 5369 - iOS static library build copies public headers files into xcode archive 4 years ago
  Sam Lantinga 4b35a18d8b Fixed bug 5366 - cmake build doesn't detect Metal on macOS 4 years ago
  Sam Lantinga 798b228806 Fixed bug 5367 - SDL_OpenUrl disabled on iOS due to unified Xcode project file 4 years ago
  Sam Lantinga c78ca2d170 Fixed bug 5371 - Rawinput: Fix truncating cast of string length. 4 years ago
  Sam Lantinga a3ccf9adca Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info 4 years ago
  Sam Lantinga e3966e25ca Use the correct internal API for updating the battery level for PS5 controllers 4 years ago
  Sam Lantinga f4ed07de06 We don't know whether the PS5 controller is Bluetooth or not when we open it 4 years ago
  Sam Lantinga 04f0fd13b5 Remember to close the game controller when we're done with it 4 years ago
  Sam Lantinga 1f2f536bd2 Fixed XInput correlation for raw input controllers after hotplug events 4 years ago
  Sam Lantinga 012471e959 Open and test all connected controllers 4 years ago
  Sam Lantinga 1c865c460b Load the raw input device list at init time so it's available when DirectInput is doing device detection 4 years ago
  Sam Lantinga a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread 4 years ago
  Sam Lantinga 4fbefbe20d Sort the raw input axes by usage, so X comes before Y, etc. 4 years ago
  Sam Lantinga 4ddac485db Backed out minor optimization that prevented correlation_id from being set 4 years ago
  Sam Lantinga 8973a25849 Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga e8adc64810 Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga 0252235e82 Recheck devices if another API queries raw input for a new device 4 years ago
  Sam Lantinga a7dede7e36 Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons 4 years ago
  Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 4 years ago
  Sam Lantinga 8a449de20d Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT 4 years ago
  Sam Lantinga 37c9e4afa3 Fixed processing WM_INPUT_DEVICE_CHANGE at startup 4 years ago
  Sam Lantinga 248fc75bd2 Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation. 4 years ago
  Sam Lantinga e7e615de26 Removed extraneous windows message pumping 4 years ago
  Sam Lantinga 2931eccd84 Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters 4 years ago