Isaac Aronson
|
f68a7edcf8
Properly shortcut only when AVX2 or SSE4.1 available
|
1 year ago |
Isaac Aronson
|
3e0581c625
Merge upstream and sdl3-blitters
|
10 months ago |
Frank Praznik
|
159d7087c6
wayland: Only set the window geometry when viewports are unsupported
|
9 months ago |
Sam Lantinga
|
4fa5196820
Revert "Switch pixel format loss fields to number of bits"
|
9 months ago |
Anonymous Maarten
|
18c9bd21b5
sdlprocdump: become C90 compatible
|
9 months ago |
Anonymous Maarten
|
4d6b23b68f
mingw: use DESTDIR to change the install location of the mingw package
|
9 months ago |
SDL Wiki Bot
|
bfa4e71284
Sync SDL3 wiki -> header
|
9 months ago |
SDL Wiki Bot
|
e37d6f71b3
Sync SDL3 wiki -> header
|
9 months ago |
Giovanni Petrantoni
|
a057240984
Fix vision os fake screen size
|
9 months ago |
Sam Lantinga
|
3c90b1c1f6
Switch pixel format loss fields to number of bits
|
9 months ago |
mariob92
|
9389712917
wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
|
9 months ago |
SDL Wiki Bot
|
f3ac2d9d4f
Sync SDL3 wiki -> header
|
9 months ago |
Frank Praznik
|
fbb5652d3e
video: Document that SDL_RaiseWindow is a request and subject to window manager policy
|
9 months ago |
Anonymous Maarten
|
be43dec798
sdlprocdump: store context and exception record in minidump
|
9 months ago |
Sam Lantinga
|
0fa74d8aa8
Wiki-compatible documentation for SDL_ALPHA_OPAQUE and SDL_ALPHA_TRANSPARENT
|
9 months ago |
Sam Lantinga
|
e52603ac8f
Support format conversion and YUV surfaces in SDL_SoftStretch()
|
9 months ago |
Sam Lantinga
|
4ba2e9f4f4
Improved detection of Nintendo Switch Pro controller report mode
|
9 months ago |
Sam Lantinga
|
6d64d821fb
Fixed display hotplug events
|
9 months ago |
Sam Lantinga
|
753f3f8609
Fixed crash when disconnecting external display on iOS
|
9 months ago |
Sam Lantinga
|
e559b271b5
Clear the wave format so the channel map is cleared before returning from SDL_LoadWAV_IO()
|
9 months ago |
Sam Lantinga
|
c347bee7b8
Fixed IME cursor location (thanks @zturtleman!)
|
9 months ago |
Anonymous Maarten
|
50ae47af5e
android: create android project in create-android-project.py python script
|
9 months ago |
Sam Lantinga
|
2d05dcc1f7
The same VID/PID is used for the FlyDigi Apex 4
|
9 months ago |
Sam Lantinga
|
4f71218e17
Allow for floating point error in matching framerates
|
9 months ago |
SDL Wiki Bot
|
d5a0f60963
Sync SDL3 wiki -> header
|
9 months ago |
Sam Lantinga
|
8412f52853
Clarified that the renderer should be destroyed before the window
|
9 months ago |
Ryan C. Gordon
|
4b5309cd98
main: Move SDL_RunApp bits from src/core to src/main.
|
9 months ago |
Max Maisel
|
607b1f225c
Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
|
9 months ago |
Sam Lantinga
|
c7ed78a9ef
Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
|
9 months ago |
Sam Lantinga
|
065ec2d518
Actually return an error when the surface is invalid
|
9 months ago |