Commit History

Author SHA1 Message Date
  Sam Lantinga fe3a33a092 Use RenderGeometry for drawing lines at all scales 3 years ago
  Neal Gompa 0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports 3 years ago
  Sam Lantinga 1694782b2a Remove redundant work when render scale is 1.0 3 years ago
  Sam Lantinga 2026a78dc2 Don't flush in RenderDraw*WithRects() 3 years ago
  Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers 3 years ago
  Sam Lantinga dca281e810 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event) 3 years ago
  Ozkan Sezer 93cab32db3 minor update to test/Makefile.os2 3 years ago
  Ozkan Sezer 4472b83129 PSP_RunCommandQueue: fix argument to PSP_SetBlendState() 3 years ago
  Ozkan Sezer df1474b46e psp/SDL_sysfilesystem.c: fixed a minor compiler warning. 3 years ago
  Ozkan Sezer 21914b4e2f updated Makefile.psp and SDL_config_psp.h 3 years ago
  Ryan C. Gordon f62b807174 wikiheaders.pl: Put the manpages in man/man3 3 years ago
  Sam Lantinga 9294634840 Updated to version 2.0.20 for release 3 years ago
  Ryan C. Gordon cc2013378d render: Fixed some compiler warnings. 3 years ago
  Sam Lantinga 289c3fbb64 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()" 3 years ago
  Sam Lantinga 1085c317a5 Use the requested cursor size instead of the default cursor size 3 years ago
  Ryan C. Gordon 6d3b5d66cd psp: draw lines with RenderGeometry, same as with the other renderers. 3 years ago
  Sylvain 9cb2c549fa Remove QueueDrawLines from D3D, D3D11 3 years ago
  Sylvain b88b6b3c23 Remove QueueDrawLines from METAL 3 years ago
  Sylvain 9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 3 years ago
  Sylvain 8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 3 years ago
  Sylvain Becker c498727471 render: Use RenderGeometry to draw lines 3 years ago
  Sam Lantinga 4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer 3 years ago
  Ryan C. Gordon 88ac517df0 opengles2: Fix point drawing. 3 years ago
  Sam Lantinga 957c48b4c7 Fixed detecting focus change to child dialogs 3 years ago
  Sam Lantinga c477768e6f We only need to add the sentinel at the top of SDL_WaitEventTimeout() 3 years ago
  Cameron Gutman e9134b045a events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() 3 years ago
  Sam Lantinga 954858846d Move special sentinel handling inside SDL_PeepEvents() 3 years ago
  Sam Lantinga 2592e6219b Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout() 3 years ago
  Sam Lantinga 8ff2166855 Only return from SDL_PollEvent() if the last sentinel is consumed 3 years ago
  Sam Lantinga c9ff90b949 Clarify comment 3 years ago