Sam Lantinga
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fe3a33a092
Use RenderGeometry for drawing lines at all scales
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3 years ago |
Neal Gompa
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0696fc0134
cmake: Split SDL2-static and SDL2main into their own target exports
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3 years ago |
Sam Lantinga
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1694782b2a
Remove redundant work when render scale is 1.0
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3 years ago |
Sam Lantinga
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2026a78dc2
Don't flush in RenderDraw*WithRects()
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3 years ago |
Sam Lantinga
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18e4d9fed1
Re-enable line drawing path in render drivers
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3 years ago |
Sam Lantinga
|
dca281e810
Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
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3 years ago |
Ozkan Sezer
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93cab32db3
minor update to test/Makefile.os2
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3 years ago |
Ozkan Sezer
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4472b83129
PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
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3 years ago |
Ozkan Sezer
|
df1474b46e
psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
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3 years ago |
Ozkan Sezer
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21914b4e2f
updated Makefile.psp and SDL_config_psp.h
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3 years ago |
Ryan C. Gordon
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f62b807174
wikiheaders.pl: Put the manpages in man/man3
|
3 years ago |
Sam Lantinga
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9294634840
Updated to version 2.0.20 for release
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3 years ago |
Ryan C. Gordon
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cc2013378d
render: Fixed some compiler warnings.
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3 years ago |
Sam Lantinga
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289c3fbb64
Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
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3 years ago |
Sam Lantinga
|
1085c317a5
Use the requested cursor size instead of the default cursor size
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3 years ago |
Ryan C. Gordon
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6d3b5d66cd
psp: draw lines with RenderGeometry, same as with the other renderers.
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3 years ago |
Sylvain
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9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
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3 years ago |
Sylvain
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b88b6b3c23
Remove QueueDrawLines from METAL
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3 years ago |
Sylvain
|
9aac55317d
Remove QueueDrawLines from GL, GLES, GLES2
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3 years ago |
Sylvain
|
8ea8b2e697
Use QueueDrawLine if provided, otherwise use RenderGeometry
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3 years ago |
Sylvain Becker
|
c498727471
render: Use RenderGeometry to draw lines
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3 years ago |
Sam Lantinga
|
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
|
3 years ago |
Ryan C. Gordon
|
88ac517df0
opengles2: Fix point drawing.
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3 years ago |
Sam Lantinga
|
957c48b4c7
Fixed detecting focus change to child dialogs
|
3 years ago |
Sam Lantinga
|
c477768e6f
We only need to add the sentinel at the top of SDL_WaitEventTimeout()
|
3 years ago |
Cameron Gutman
|
e9134b045a
events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
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3 years ago |
Sam Lantinga
|
954858846d
Move special sentinel handling inside SDL_PeepEvents()
|
3 years ago |
Sam Lantinga
|
2592e6219b
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
|
3 years ago |
Sam Lantinga
|
8ff2166855
Only return from SDL_PollEvent() if the last sentinel is consumed
|
3 years ago |
Sam Lantinga
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c9ff90b949
Clarify comment
|
3 years ago |