提交歷史

作者 SHA1 備註 提交日期
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 月之前
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 7 月之前
  Anonymous Maarten 3bfc103e76 tests: start memory tracking first + clean up cached text textures 8 月之前
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 9 月之前
  Sam Lantinga 96f2f23240 Simplified SDL random function names and added thread-safe versions 10 月之前
  John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 10 月之前
  Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 10 月之前
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 月之前
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 月之前
  Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 11 月之前
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年之前
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 年之前
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 1 年之前
  Anonymous Maarten a5d9db0cd0 cmake: build tests for UWP 2 年之前
  Sylvain 4312abab69 testprogram: add option to use SDL_BLENDMODE_MUL 2 年之前
  Sylvain 16bb6a0b3d Fix warnings about static function and prototype 2 年之前
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 年之前
  Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2 年之前