Commit történet

Szerző SHA1 Üzenet Dátum
  Ryan C. Gordon e484182765 testcamera: Log the camera backend in use. 3 hónapja
  Sam Lantinga f2074d7af3 Updated copyright for 2025 3 hónapja
  Sam Lantinga 3197e27b59 testcamera: fixed return codes 3 hónapja
  Ozkan Sezer c2121dd9a2 testcamera: fix MSVC build failure due to C4244 warning. 3 hónapja
  Sam Lantinga 5c84d38822 testcamera: don't pick a frame size larger than the maximum texture size 3 hónapja
  Sam Lantinga 948b16533c testcamera: use the first available cameras 3 hónapja
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 6 hónapja
  Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value. 6 hónapja
  Petar Popovic e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects 6 hónapja
  Sam Lantinga 6771a6020d testcamera: don't enable verbose logging 7 hónapja
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 hónapja
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 7 hónapja
  Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 hónapja
  Sam Lantinga 438a214420 Changed main callback return values to an enumeration 8 hónapja
  Anonymous Maarten 4ac5d4506b testcamera: always render current texture 8 hónapja
  Qiu Qiang d60e6e2558 testcamera: Add logging for camera FPS (#10525) 8 hónapja
  Sam Lantinga 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 8 hónapja
  Sam Lantinga 4f55271571 Removed temporary memory from the API 8 hónapja
  Sam Lantinga 01199469de SDL_GetCameras() follows the SDL_GetStringRule 9 hónapja
  Sam Lantinga 0fe6603747 SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule 9 hónapja
  Sam Lantinga 9797c5d0c0 Renamed CameraDevice to Camera 9 hónapja
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 9 hónapja
  Sam Lantinga 0dd579d40d Removed SDL_Keysym 10 hónapja
  Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio 10 hónapja
  Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 10 hónapja
  Ryan C. Gordon 5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 10 hónapja
  Ryan C. Gordon 9d3d893322 testcamera: Report device name and SDL camera driver in the window title. 10 hónapja
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 hónapja
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 hónapja