コミット履歴

作者 SHA1 メッセージ 日付
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 11 年 前
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 11 年 前
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 11 年 前
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. 11 年 前
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged 11 年 前