Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. há 11 anos atrás
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions há 11 anos atrás
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() há 11 anos atrás
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. há 11 anos atrás
  Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged há 11 anos atrás