Sam Lantinga
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42065e785d
Updated copyright to 2016
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9 years ago |
David Ludwig
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25abce513d
WinRT: added Win10/UWP (Universal Windows Platform) support
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9 years ago |
David Ludwig
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fa2d5ab497
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
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9 years ago |
David Ludwig
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623898f70b
WinRT: lots of display and windowing related fixes
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9 years ago |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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9 years ago |
Philipp Wiesemann
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3cfe0abe7b
Fixed copyright date.
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10 years ago |
David Ludwig
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bbe1df0d51
WinRT: enabled OpenGL ES 2 support on Windows Phone
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10 years ago |
Sam Lantinga
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1ea8697894
Removed SDL_round() because the license wasn't compatible with zlib
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10 years ago |
Sam Lantinga
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4e7db78ed9
Added SDL_round(), contributed by Benoit Pierre - thanks!
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10 years ago |
David Ludwig
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cf4ff728a0
Made the latest XInput + Haptic changes compile and run on WinRT
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10 years ago |
Sam Lantinga
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b79e7f32cc
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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10 years ago |
Sam Lantinga
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6101e4b20e
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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11 years ago |
Ryan C. Gordon
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2a7aa9bde8
Fix build on Windows targets without dxgi.h, like MingW32.
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11 years ago |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |