Commit History

Author SHA1 Message Date
  Sam Lantinga 42065e785d Updated copyright to 2016 9 years ago
  David Ludwig 25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support 9 years ago
  David Ludwig fa2d5ab497 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 9 years ago
  David Ludwig 623898f70b WinRT: lots of display and windowing related fixes 9 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 9 years ago
  Philipp Wiesemann 3cfe0abe7b Fixed copyright date. 10 years ago
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone 10 years ago
  Sam Lantinga 1ea8697894 Removed SDL_round() because the license wasn't compatible with zlib 10 years ago
  Sam Lantinga 4e7db78ed9 Added SDL_round(), contributed by Benoit Pierre - thanks! 10 years ago
  David Ludwig cf4ff728a0 Made the latest XInput + Haptic changes compile and run on WinRT 10 years ago
  Sam Lantinga b79e7f32cc Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 10 years ago
  Sam Lantinga 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 11 years ago
  Ryan C. Gordon 2a7aa9bde8 Fix build on Windows targets without dxgi.h, like MingW32. 11 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago