Sam Lantinga
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2862b1465d
Note that texture contents are undefined when the texture is created.
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7 vuotta sitten |
Sam Lantinga
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b3589ed6a6
Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
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7 vuotta sitten |
Sam Lantinga
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d0b46f1bea
Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
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7 vuotta sitten |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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8 vuotta sitten |
Sam Lantinga
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3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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8 vuotta sitten |
Sam Lantinga
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77305d47c2
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
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8 vuotta sitten |
Ethan Lee
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167cf14c1f
SDL_RenderSetIntegerScale
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9 vuotta sitten |
Sam Lantinga
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42065e785d
Updated copyright to 2016
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9 vuotta sitten |
Alex Szpakowski
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4aae0290ea
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
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9 vuotta sitten |
Philipp Wiesemann
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83e94e257b
Corrected documentation of the SDL_CreateTexture() functions in header file.
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9 vuotta sitten |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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9 vuotta sitten |
Philipp Wiesemann
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0781b5f9ee
Fix typos in header file documentation comments.
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10 vuotta sitten |
Sam Lantinga
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70438be272
Combo commit including the following mercurial changes
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3 kuukautta sitten |
Philipp Wiesemann
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3d2ca92e6a
Fixed two typos in header file comment.
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10 vuotta sitten |
J?rgen P. Tjern?
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defd90b6f6
Render: Allow empty cliprect.
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11 vuotta sitten |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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11 vuotta sitten |