Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. 7 vuotta sitten
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented 7 vuotta sitten
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement 7 vuotta sitten
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 8 vuotta sitten
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 8 vuotta sitten
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 8 vuotta sitten
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 9 vuotta sitten
  Sam Lantinga 42065e785d Updated copyright to 2016 9 vuotta sitten
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 9 vuotta sitten
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. 9 vuotta sitten
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 9 vuotta sitten
  Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 10 vuotta sitten
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes 3 kuukautta sitten
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. 10 vuotta sitten
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 11 vuotta sitten
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten