Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 il y a 7 ans
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() il y a 7 ans
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. il y a 7 ans
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented il y a 7 ans
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement il y a 7 ans
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 il y a 8 ans
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro il y a 8 ans
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect il y a 8 ans
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale il y a 9 ans
  Sam Lantinga 42065e785d Updated copyright to 2016 il y a 9 ans
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. il y a 9 ans
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. il y a 9 ans
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f il y a 9 ans
  Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. il y a 10 ans
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes il y a 3 mois
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. il y a 10 ans
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. il y a 11 ans
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans