Commit History

Autor SHA1 Mensaxe Data
  Simon McVittie 76a7b629bf test: Add some common code to load test resources %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 120c76c84b Updated copyright for 2022 %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 4b571c624c Added an option to map the touchpad button for Sony controllers %!s(int64=3) %!d(string=hai) anos
  Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" %!s(int64=3) %!d(string=hai) anos
  Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 3d74707830 Run the renderer so Steam can find the main window %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 8726f500ef Allow quitting controllermap if there are no controllers attached %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 8b87b438b4 Don't try to map the touchpad button, since we don't have any art for that at the moment. %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 9130f7c377 Updated copyright for 2021 %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga ff4bc1389c Fixed mapping controllers after adding the touchpad button %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 5a92edee03 Don't try to map the accelerometer as a game controller %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 59a644fb01 iOS should use the same size window for the controller tests as other platforms %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 3a3aaac221 Added 4 auxiliary buttons to the game controller API %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga aba2792896 Added a Windows Gaming Input joystick driver %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga de2001eeee Fixed binding the D-PAD on the 8BitDo M30 controller %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 25061816bf Fixed compile warning %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 0a7fe18fe6 On Mac OSX there are spurious hat events at program start, so skip these %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 8ce894a316 Ignore axis jitter when mapping controllers %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 8aaf945b2f Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga c8896e4681 Turned on controllermap debug output by default %!s(int64=5) %!d(string=hai) anos
  Ozkan Sezer 32bb8b4b40 test: replace some exit()s with returns. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 5e13087b0f Updated copyright for 2019 %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 %!s(int64=7) %!d(string=hai) anos
  Philipp Wiesemann 20c846ebe7 Fixed warning about implicit conversion in controllermap program. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga a395a90759 Fixed mapping the PG-9021 which, on Linux, emits a button partway through the trigger press along with axis motion all along the pull %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 1ddff75c70 Some controllers have trouble getting out to 20000 %!s(int64=8) %!d(string=hai) anos