Anonymous Maarten
|
758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
|
2 年之前 |
Sam Lantinga
|
7b50bae524
Renamed SDL events for clarity
|
2 年之前 |
Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
2 年之前 |
Sam Lantinga
|
cc0296c934
SDL API renaming: SDL_surface.h
|
2 年之前 |
Sam Lantinga
|
0d54115235
SDL API renaming: SDL_render.h
|
2 年之前 |
Sam Lantinga
|
63724c113b
Removed the vi format comments from the source
|
2 年之前 |
Daniel Gibson
|
22e22ba196
Add SDL_main.h includes to tests
|
2 年之前 |
Ryan C. Gordon
|
5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
|
2 年之前 |
Sam Lantinga
|
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
|
2 年之前 |
Pierre Wendling
|
3c501b963d
Clang-Tidy fixes (#6725)
|
2 年之前 |
Sylvain Becker
|
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
|
2 年之前 |
Sam Lantinga
|
5750bcb174
Update for SDL3 coding style (#6717)
|
2 年之前 |
Sylvain Becker
|
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
|
2 年之前 |
Sylvain Becker
|
6a2200823c
Cleanup add brace (#6545)
|
2 年之前 |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
|
2 年之前 |
Sam Lantinga
|
63f307fe1f
Remove SDL_config.h from the public headers
|
2 年之前 |
Pierre Wendling
|
6784d84c9d
N3DS: Fix `-Wformat` warnings in tests.
|
2 年之前 |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
3 年之前 |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
4 年之前 |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
5 年之前 |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
6 年之前 |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
7 年之前 |
Sam Lantinga
|
a6a4e27ae8
Updated SDL's YUV support, many thanks to Adrien Descamps
|
7 年之前 |