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Andreas Schiffler 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test %!s(int64=11) %!d(string=hai) anos
VisualC 64e1b1ca36 Fixed project conflict during commit %!s(int64=11) %!d(string=hai) anos
Xcode 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework %!s(int64=11) %!d(string=hai) anos
Xcode-iOS 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. %!s(int64=11) %!d(string=hai) anos
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
android-project 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z %!s(int64=11) %!d(string=hai) anos
build-scripts 9a0954c510 Do a full sysroot for the Raspberry Pi buildbot. %!s(int64=11) %!d(string=hai) anos
cmake 5a02600647 Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends %!s(int64=11) %!d(string=hai) anos
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
include d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings %!s(int64=11) %!d(string=hai) anos
src 2348e426c7 Fixed whitespace %!s(int64=11) %!d(string=hai) anos
test 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test %!s(int64=11) %!d(string=hai) anos
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Android.mk 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android %!s(int64=11) %!d(string=hai) anos
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake %!s(int64=11) %!d(string=hai) anos
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. %!s(int64=11) %!d(string=hai) anos
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-android.txt 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android %!s(int64=11) %!d(string=hai) anos
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-macosx.txt 2568a367c8 Mac: Better handling when someone else is the app delegate. %!s(int64=11) %!d(string=hai) anos
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-raspberrypi.txt e9d2133934 Prevent keystrokes from leaking through to the console when using evdev. %!s(int64=11) %!d(string=hai) anos
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
TODO.txt 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms %!s(int64=11) %!d(string=hai) anos
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
WhatsNew.txt 6a71d99233 Added patch notes for 2.0.1 %!s(int64=11) %!d(string=hai) anos
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
configure 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD %!s(int64=11) %!d(string=hai) anos
configure.in 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD %!s(int64=11) %!d(string=hai) anos
sdl2-config.in 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 %!s(int64=11) %!d(string=hai) anos
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
sdl2.pc.in 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 %!s(int64=11) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html