Sylvain fb218e582a PSP: use SDL_malloc/SDL_free 3 years ago
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direct3d 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that. 3 years ago
direct3d11 b3f9d8f38d remove unused local vars after the latest commits. 3 years ago
metal 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. 3 years ago
opengl f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used 3 years ago
opengles 4960cc3dcb Fixed a few warnings 3 years ago
opengles2 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum 3 years ago
psp fb218e582a PSP: use SDL_malloc/SDL_free 3 years ago
software d31251b014 use SDL's functions version inplace of libc version 3 years ago
vitagxm d31251b014 use SDL's functions version inplace of libc version 3 years ago
SDL_d3dmath.c 9130f7c377 Updated copyright for 2021 4 years ago
SDL_d3dmath.h 9130f7c377 Updated copyright for 2021 4 years ago
SDL_render.c 161dd83c9a Don´t use "trunc" as var name, since it's also a function 3 years ago
SDL_sysrender.h 502e9c3b45 SDL_Renderer simplifications: 3 years ago
SDL_yuv_sw.c fc61ecb25c Fix software UpdateNVTexture non fullscreen (bug #5430) 4 years ago
SDL_yuv_sw_c.h dc0ec827aa Remove old YUV fixme 4 years ago