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direct3d
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3a31a45028
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
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3 years ago |
direct3d11
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b3f9d8f38d
remove unused local vars after the latest commits.
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3 years ago |
metal
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04f42e0468
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
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3 years ago |
opengl
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f02ad2820f
Remove FillRects from back-end, where RenderGeometry can be used
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3 years ago |
opengles
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4960cc3dcb
Fixed a few warnings
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3 years ago |
opengles2
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9ec2b35147
Fixed the GLES2 shader count to be in sync with the enum
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3 years ago |
psp
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fb218e582a
PSP: use SDL_malloc/SDL_free
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3 years ago |
software
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d31251b014
use SDL's functions version inplace of libc version
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3 years ago |
vitagxm
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d31251b014
use SDL's functions version inplace of libc version
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3 years ago |
SDL_d3dmath.c
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9130f7c377
Updated copyright for 2021
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4 years ago |
SDL_d3dmath.h
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9130f7c377
Updated copyright for 2021
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4 years ago |
SDL_render.c
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161dd83c9a
Don´t use "trunc" as var name, since it's also a function
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3 years ago |
SDL_sysrender.h
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502e9c3b45
SDL_Renderer simplifications:
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3 years ago |
SDL_yuv_sw.c
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fc61ecb25c
Fix software UpdateNVTexture non fullscreen (bug #5430)
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4 years ago |
SDL_yuv_sw_c.h
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dc0ec827aa
Remove old YUV fixme
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4 years ago |