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Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos
.github 38de07d9e4 Cancel current CI actions when a PR is updated %!s(int64=2) %!d(string=hai) anos
VisualC ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h %!s(int64=2) %!d(string=hai) anos
VisualC-GDK ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h %!s(int64=2) %!d(string=hai) anos
Xcode 659abc721a SDL API renaming: SDL_gamecontroller.h %!s(int64=2) %!d(string=hai) anos
android-project 5bf8bc2241 Android JAVA DetectDevices: 'is_capture' is inverted (#6845) %!s(int64=2) %!d(string=hai) anos
build-scripts 1d80082e8e Removed old iOS demos %!s(int64=2) %!d(string=hai) anos
cmake aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN %!s(int64=2) %!d(string=hai) anos
docs 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos
include 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos
test 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.editorconfig 7c67213cef editorconfig: remove trailing whitespace in source code %!s(int64=2) %!d(string=hai) anos
.gitignore 659abc721a SDL API renaming: SDL_gamecontroller.h %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options d53cd7161a sdlwiki: SDL_version.h moved to include/SDL3 %!s(int64=2) %!d(string=hai) anos
Android.mk c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/* %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt 120c76c84b Updated copyright for 2022 %!s(int64=3) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html