Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 6 months ago
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atomic a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
audio 457d0edeaf Remove some extra semicolons 6 months ago
camera 76f28ea120 Fix stdlib usage 6 months ago
core 76f28ea120 Fix stdlib usage 6 months ago
cpuinfo a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
dialog a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
dynapi afdf325fb4 GPU: Add swapchain dimension out params (#11003) 6 months ago
events d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents() 6 months ago
file b3388d5753 Haiku does not have fdatasync, but has fsync 6 months ago
filesystem 6a7f8b74f1 filesystem: SDL_GlobDirectory shouldn't strip final '/' if the path is "/". 6 months ago
gpu fa14b53273 GPU Vulkan: Clear up some swapchain edge cases 6 months ago
haptic a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
hidapi 13c5d1092f hidapi: update hid_write() for windows from mainstream. 6 months ago
joystick 039148fb0e Updated check for stdbool.h 6 months ago
libm 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 9 months ago
loadso 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 7 months ago
locale 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 7 months ago
main 1787d6ca5c main: SDL_AppQuit() now reports the result value. 6 months ago
misc a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
power 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 7 months ago
process f6055432c8 Fix null-pointer dereference on failing SDL_SYS_CreateProcess 6 months ago
render 1f3a0d12e6 Made texture size and format public in the API 6 months ago
sensor a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
stdlib a923771978 Added SDL_murmur3_32() 6 months ago
storage a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
test 54459def69 render: Remove the logical presentation render target. 6 months ago
thread 48e213b4cd Fixed SDL_ShouldQuit() returning false during status transitions 6 months ago
time a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
timer a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
video 818d7d892a x11: store all atoms in a specific struct 6 months ago
SDL.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
SDL_assert.c ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 7 months ago
SDL_assert_c.h 6501e90018 Use C++ style comments consistently in SDL source code 8 months ago
SDL_error.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
SDL_error_c.h 8f546bb3c9 Use C99 bool internally in SDL 8 months ago
SDL_guid.c 6501e90018 Use C++ style comments consistently in SDL source code 8 months ago
SDL_hashtable.c 0b64520997 hashtable: fixed unused-parameter warnings 6 months ago
SDL_hashtable.h c84d825241 Added SDL_HashPointer() and SDL_KeyMatchPointer() 6 months ago
SDL_hints.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
SDL_hints_c.h 8f546bb3c9 Use C99 bool internally in SDL 8 months ago
SDL_internal.h 1f3a0d12e6 Made texture size and format public in the API 6 months ago
SDL_list.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 months ago
SDL_list.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 months ago
SDL_log.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
SDL_log_c.h 6501e90018 Use C++ style comments consistently in SDL source code 8 months ago
SDL_properties.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
SDL_properties_c.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 months ago
SDL_utils.c 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit() 6 months ago
SDL_utils_c.h 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit() 6 months ago