Sam Lantinga 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window. 2 years ago
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direct3d 5b9608e08c Remove D3D9 workarounds for Watcom. 2 years ago
direct3d11 d744aafb05 Added support for simulated vsync in the renderer 2 years ago
direct3d12 df1bd07dee d3d12: actually execute the pending commands before processing resize 2 years ago
metal 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window. 2 years ago
opengl aefc6b5bb5 Renamed variables, index is the singular of indices 2 years ago
opengles 00b67f5572 Fix potential memory leak in GLES_CreateTexture 2 years ago
opengles2 aefc6b5bb5 Renamed variables, index is the singular of indices 2 years ago
ps2 a8f019b1f0 Using ST and removing warnings 2 years ago
psp 8b9c82e140 SDL_RENDER_PSP.C: Correct spelling mistakes 2 years ago
software d744aafb05 Added support for simulated vsync in the renderer 2 years ago
vitagxm 69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 2 years ago
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) 2 years ago
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2 years ago
SDL_render.c dd72f3f03d Added comment for #endif 2 years ago
SDL_sysrender.h 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 2 years ago
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 3 years ago
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 3 years ago