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Ryan C. Gordon 604932ea84 Moving some whitespace around to test something on the Mercurial server. 9 years ago
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 9 years ago
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 years ago
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 years ago
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 years ago
android-project 5db002bb1e Fixed bug 2949 - [Android] Virtual DPAD remote not registered 9 years ago
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 9 years ago
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 years ago
debian 2c4a6ea0a2 Updated the copyright year to 2015 10 years ago
docs 604932ea84 Moving some whitespace around to test something on the Mercurial server. 9 years ago
include d002d6bf9f Removed Edgar's name from SDL_haptic.h at his request. 9 years ago
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 years ago
src 1a348aac4f Android: Fixed two warnings. 9 years ago
test 58efd8e547 Fixed comment in test program. 9 years ago
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 10 years ago
.hgignore b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 10 years ago
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
CMakeLists.txt aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 years ago
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 10 years ago
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 10 years ago
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
WhatsNew.txt d29812d092 Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS. 9 years ago
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
configure 8283abdb78 Updated configure script. 10 years ago
configure.in e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 years ago
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 years ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html