Jade Macho c74f273848 d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 1 年之前
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direct3d d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
direct3d11 2bedd7f02e Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures 1 年之前
direct3d12 c74f273848 d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 1 年之前
metal 7a9c6c7ce9 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer 1 年之前
opengl d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
opengles2 d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
ps2 d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
psp d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
software 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 1 年之前
vitagxm d0af01e7d4 If the viewport changes the cliprect should be updated 1 年之前
vulkan 2bc2840de5 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 1 年之前
SDL_d3dmath.c cab20117e6 Vulkan Renderer (#9114) 1 年之前
SDL_d3dmath.h cab20117e6 Vulkan Renderer (#9114) 1 年之前
SDL_render.c ba34025423 Use direct3d11 as the default renderer on Windows 1 年之前
SDL_render_unsupported.c 5b3ee51c6c Updated copyright for 2024 1 年之前
SDL_sysrender.h cab20117e6 Vulkan Renderer (#9114) 1 年之前
SDL_yuv_sw.c 9fc1135e3b Fixed warning C4127: conditional expression is constant 1 年之前
SDL_yuv_sw_c.h 5b3ee51c6c Updated copyright for 2024 1 年之前