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direct3d
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
direct3d11
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2bedd7f02e
Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures
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1 年之前 |
direct3d12
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c74f273848
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
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1 年之前 |
metal
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7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
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1 年之前 |
opengl
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
opengles2
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
ps2
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
psp
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
software
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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1 年之前 |
vitagxm
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 年之前 |
vulkan
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2bc2840de5
vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format
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1 年之前 |
SDL_d3dmath.c
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cab20117e6
Vulkan Renderer (#9114)
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1 年之前 |
SDL_d3dmath.h
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cab20117e6
Vulkan Renderer (#9114)
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1 年之前 |
SDL_render.c
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ba34025423
Use direct3d11 as the default renderer on Windows
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1 年之前 |
SDL_render_unsupported.c
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5b3ee51c6c
Updated copyright for 2024
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1 年之前 |
SDL_sysrender.h
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cab20117e6
Vulkan Renderer (#9114)
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1 年之前 |
SDL_yuv_sw.c
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9fc1135e3b
Fixed warning C4127: conditional expression is constant
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1 年之前 |
SDL_yuv_sw_c.h
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5b3ee51c6c
Updated copyright for 2024
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1 年之前 |