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Sam Lantinga b7ede6cc47 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha hace 9 años
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. hace 10 años
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android-project 5db002bb1e Fixed bug 2949 - [Android] Virtual DPAD remote not registered hace 9 años
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default hace 10 años
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. hace 10 años
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include d002d6bf9f Removed Edgar's name from SDL_haptic.h at his request. hace 9 años
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src b7ede6cc47 Fixed bug 1550 - SDL_RenderCopy/CopyEx in software should optionally render 8bit alpha hace 9 años
test 58efd8e547 Fixed comment in test program. hace 9 años
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html