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Sam Lantinga bd1115fa33 Make sure subsystems are noted as initialized during initialization il y a 2 ans
.github 0a1479d58c cmake: fix sdl3.pc for Nintendo 3DS + add to test matrix il y a 2 ans
VisualC f91a747549 include: SDL_dynapi.h depends on platform defines il y a 2 ans
VisualC-GDK fde78d12f2 Updated copyright for 2023 il y a 2 ans
VisualC-WinRT f91a747549 include: SDL_dynapi.h depends on platform defines il y a 2 ans
Xcode 8e4a39b41c Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects il y a 2 ans
android-project 9c7aed74ba SDLAudioManager.java: Fixed the support for Android older than API 23 il y a 2 ans
build-scripts 1a47cf5448 Revert "gen_audio_resampler_filter: Use SDL_PI_F" il y a 2 ans
cmake 423a82cd4b wayland: Enforce or override libdecor minimum window size il y a 2 ans
docs dc280c17a0 Moved SDL_intrin.h back into the public headers for application use il y a 2 ans
include 4becca4fc9 Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet. il y a 2 ans
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects il y a 2 ans
src bd1115fa33 Make sure subsystems are noted as initialized during initialization il y a 2 ans
test 80f51eeb1f testautomation: add an option to list all test suites and tests il y a 2 ans
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support il y a 2 ans
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit il y a 2 ans
.editorconfig c4b471bd13 Ensure training new line in cocci files il y a 2 ans
.gitignore 6084d60c66 Removed QtCreator entries from .gitignore il y a 2 ans
.wikiheaders-options d53cd7161a sdlwiki: SDL_version.h moved to include/SDL3 il y a 2 ans
Android.mk 39852241ef Added -Wdocumentation to CMake clang build il y a 2 ans
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt 6d11515873 cmake: make sdl3.pc relocatable il y a 2 ans
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS il y a 2 ans
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS il y a 2 ans
LICENSE.txt fde78d12f2 Updated copyright for 2023 il y a 2 ans
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 il y a 2 ans
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org il y a 4 ans
WhatsNew.txt dc280c17a0 Moved SDL_intrin.h back into the public headers for application use il y a 2 ans

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html