danginsburg 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. 1 年間 前
..
atomic 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年間 前
audio 4d000ae3bd audio: Change references to `streams[i]` to previously-calculated `stream`. 1 年間 前
camera 279a650fae mediafoundation: fix SDL_camera_mediafoundation MinGW compile warnings 1 年間 前
core fee140bdfe Added the option for GameInput support to the Win32 SDL build 1 年間 前
cpuinfo 34f03207c4 SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 1 年間 前
dynapi 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 年間 前
events 67708f9110 camera: Emscripten support! 1 年間 前
file 2a4db8c415 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 1 年間 前
filesystem f2695856d6 Use SDL string functions 1 年間 前
haptic fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 1 年間 前
hidapi bc984f78bf android: Remove blocking permission request code. Async only in SDL3! 1 年間 前
joystick 376ef4e418 Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT 1 年間 前
libm 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年間 前
loadso 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年間 前
locale 5b3ee51c6c Updated copyright for 2024 1 年間 前
main 848dcf8a5f main: Fixed compiler warning on Android. 1 年間 前
misc b9ea2dde44 Added VisionOS as a supported target to the Xcode project 1 年間 前
power b9ea2dde44 Added VisionOS as a supported target to the Xcode project 1 年間 前
render 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. 1 年間 前
sensor 52d6587084 Removed SDL_EVENTS_DISABLED 1 年間 前
stdlib cb3a1a82d5 SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC 1 年間 前
test ecfbb6719f SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit 1 年間 前
thread 9920e062d5 Removed SDL_HINT_THREAD_STACK_SIZE 1 年間 前
timer 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年間 前
video 2f1f55aeb1 Updated default SDR white point and HDR headroom to better match game content 1 年間 前
SDL.c cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 1 年間 前
SDL_assert.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 年間 前
SDL_assert_c.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_error.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_error_c.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_guid.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_hashtable.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_hashtable.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_hints.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_hints_c.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_internal.h cab20117e6 Vulkan Renderer (#9114) 1 年間 前
SDL_list.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_list.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_log.c 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 1 年間 前
SDL_log_c.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_properties.c 8ce786d2b6 Property query functions don't set an error if they return the default value 1 年間 前
SDL_properties_c.h bba2a5d360 Added SDL_SetFreeableProperty() for internal use 1 年間 前
SDL_utils.c 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_utils_c.h 5b3ee51c6c Updated copyright for 2024 1 年間 前