Ei kuvausta

David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 11 vuotta sitten
VisualC 61959aa67b OpenGL ES support for Windows 11 vuotta sitten
VisualC-WinPhone 3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath 11 vuotta sitten
VisualC-WinRT d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 11 vuotta sitten
Xcode 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 11 vuotta sitten
Xcode-iOS 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 11 vuotta sitten
acinclude 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
android-project 2bb344d6dc Don't crash when no WM is present. 11 vuotta sitten
build-scripts 2f6198edb6 Fixes building for RPi using --no-undefined 11 vuotta sitten
cmake 2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project. 11 vuotta sitten
debian 61068a30b6 Fixed bug 2180 - debian/rules: Makefiles should use tabs 11 vuotta sitten
include d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 11 vuotta sitten
premake 2bb344d6dc Don't crash when no WM is present. 11 vuotta sitten
src 446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 11 vuotta sitten
test 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 11 vuotta sitten
visualtest 2bb344d6dc Don't crash when no WM is present. 11 vuotta sitten
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 11 vuotta sitten
Android.mk 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android 11 vuotta sitten
BUGS.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
CMakeLists.txt c343eab67a Fixes #2271, Add KD detection under CMake by Scott Percival 11 vuotta sitten
COPYING.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. 11 vuotta sitten
INSTALL.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 11 vuotta sitten
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 11 vuotta sitten
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 11 vuotta sitten
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 11 vuotta sitten
Makefile.wiz 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-SDL.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-android.txt d21640e92a Fixes bugs #2213 and #2214, improves the Android joystick code button handling 11 vuotta sitten
README-cmake.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-directfb.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-gesture.txt cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". 11 vuotta sitten
README-hg.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-ios.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-linux.txt 85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt 11 vuotta sitten
README-macosx.txt 2568a367c8 Mac: Better handling when someone else is the app delegate. 11 vuotta sitten
README-pandora.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-platforms.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-porting.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-psp.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-raspberrypi.txt 2f6198edb6 Fixes building for RPi using --no-undefined 11 vuotta sitten
README-touch.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-wince.txt 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
README-windows.txt 61959aa67b OpenGL ES support for Windows 11 vuotta sitten
README.txt 517747d536 Added information on reporting bugs to the README.txt file 11 vuotta sitten
SDL2.spec.in 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
TODO.txt 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 11 vuotta sitten
VisualC.html 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
WhatsNew.txt 0b7c69fe12 Adds Joystick support for Android 11 vuotta sitten
autogen.sh 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
configure 4abeed93c7 Fixes compilation on Mingw. 11 vuotta sitten
configure.in 4abeed93c7 Fixes compilation on Mingw. 11 vuotta sitten
sdl2-config.in 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
sdl2.m4 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten
sdl2.pc.in 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 11 vuotta sitten

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html