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Ryan C. Gordon df438a3170 opengl: OpenGL renderers need to support texture target in properties. il y a 1 an
.github c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things il y a 1 an
VisualC 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm il y a 1 an
VisualC-GDK 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm il y a 1 an
VisualC-WinRT 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm il y a 1 an
Xcode 5b3ee51c6c Updated copyright for 2024 il y a 1 an
android-project dd2d809407 AndroidShowToast: make OneShotTask members private final il y a 1 an
build-scripts 5b3ee51c6c Updated copyright for 2024 il y a 1 an
cmake dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 il y a 1 an
docs 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() il y a 1 an
include df438a3170 opengl: OpenGL renderers need to support texture target in properties. il y a 1 an
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects il y a 2 ans
src df438a3170 opengl: OpenGL renderers need to support texture target in properties. il y a 1 an
test 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why il y a 1 an
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded il y a 1 an
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit il y a 2 ans
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 1 an
.editorconfig a1e101e898 Fixed formatting for Haiku cc files il y a 2 ans
.gitignore e6e54b22c8 Ignore all surface comparison output files in the testautomation directory il y a 1 an
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' il y a 2 ans
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm il y a 1 an
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md f32575dfab docs: Convert everything to Unix-style endlines. il y a 1 an
WhatsNew.txt 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html