説明なし

Ryan C. Gordon df438a3170 opengl: OpenGL renderers need to support texture target in properties. 1 年間 前
.github c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things 1 年間 前
VisualC 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 1 年間 前
VisualC-GDK 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 1 年間 前
VisualC-WinRT 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 1 年間 前
Xcode 5b3ee51c6c Updated copyright for 2024 1 年間 前
android-project dd2d809407 AndroidShowToast: make OneShotTask members private final 1 年間 前
build-scripts 5b3ee51c6c Updated copyright for 2024 1 年間 前
cmake dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 1 年間 前
docs 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 1 年間 前
include df438a3170 opengl: OpenGL renderers need to support texture target in properties. 1 年間 前
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 年 前
src df438a3170 opengl: OpenGL renderers need to support texture target in properties. 1 年間 前
test 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 1 年間 前
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded 1 年間 前
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 年 前
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 年間 前
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 年 前
.gitignore e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 1 年間 前
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 年 前
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols 1 年間 前
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 年 前
CMakeLists.txt 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm 1 年間 前
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 年間 前
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 年間 前
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 年間 前
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 年 前
README.md f32575dfab docs: Convert everything to Unix-style endlines. 1 年間 前
WhatsNew.txt 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 1 年間 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html