Žiadny popis

Sam Lantinga e3df6d5e66 Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function 10 rokov pred
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 10 rokov pred
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 rokov pred
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 rokov pred
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 rokov pred
android-project c3186d5ee9 Android: Added deactivated intent filter for testing drop file support. 10 rokov pred
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 10 rokov pred
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 rokov pred
debian 2c4a6ea0a2 Updated the copyright year to 2015 10 rokov pred
docs f1924a616d Normalized endlines. 10 rokov pred
include aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 rokov pred
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 rokov pred
src e3df6d5e66 Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function 10 rokov pred
test eab076a7ee Fixed not needed calculation in test program. 10 rokov pred
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 10 rokov pred
.hgignore b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 10 rokov pred
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
CMakeLists.txt aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 rokov pred
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 10 rokov pred
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 10 rokov pred
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
WhatsNew.txt 8b737fa8f6 Updated WhatsNew.txt for 2.0.4 10 rokov pred
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
configure 8283abdb78 Updated configure script. 10 rokov pred
configure.in e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 rokov pred
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 rokov pred

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html