.. |
direct3d
|
847bd8d983
direct3d: Be more aggressive about resetting state when textures go away.
|
5 yıl önce |
direct3d11
|
a3804ba1da
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
|
5 yıl önce |
metal
|
bfdb0e9743
metal renderer: optimize SDL_RenderFillRect slightly.
|
5 yıl önce |
opengl
|
72660a51dd
Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES)
|
5 yıl önce |
opengles
|
0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
|
5 yıl önce |
opengles2
|
0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
|
5 yıl önce |
psp
|
b2e76d860f
Fixed Windows RT build
|
6 yıl önce |
software
|
5dcac4ccdf
Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
|
5 yıl önce |
SDL_d3dmath.c
|
5e13087b0f
Updated copyright for 2019
|
6 yıl önce |
SDL_d3dmath.h
|
5e13087b0f
Updated copyright for 2019
|
6 yıl önce |
SDL_render.c
|
fe20c35be8
Fixed race condition when scaling Touch events, and changing the renderer
|
5 yıl önce |
SDL_sysrender.h
|
1ae61f1009
Added a helper function SDL_LockTextureToSurface()
|
5 yıl önce |
SDL_yuv_sw.c
|
5e13087b0f
Updated copyright for 2019
|
6 yıl önce |
SDL_yuv_sw_c.h
|
5e13087b0f
Updated copyright for 2019
|
6 yıl önce |