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Update lighting_textured.cpp
Real fix for missing rows and columns.
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@@ -148,9 +148,9 @@ int main()
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// render rows*column number of spheres with material properties defined by textures (they all have the same material properties)
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glm::mat4 model;
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for (unsigned int row = 0; row < nrRows; ++row)
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for (int row = 0; row < nrRows; ++row)
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{
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for (unsigned int col = 0; col < nrColumns; ++col)
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for (int col = 0; col < nrColumns; ++col)
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{
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model = glm::mat4();
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model = glm::translate(model, glm::vec3(
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