Joey de Vries
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20d5811d61
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Code re-work: HDR
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2017-04-23 22:43:48 +02:00 |
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Joey de Vries
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7dc79cd5fa
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Code re-work: parallax mapping.
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2017-04-23 16:30:06 +02:00 |
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Joey de Vries
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b02e4ea394
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code re-work: normal mapping.
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2017-04-23 16:02:02 +02:00 |
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Joey de Vries
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919084ba39
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Code re-work: shadow mapping.
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2017-04-23 12:52:47 +02:00 |
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Joey de Vries
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c8431d9498
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Code re-work: point shadows.
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2017-04-22 20:46:55 +02:00 |
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Joey de Vries
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85530ab997
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Code re-work: shadow mapping.
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2017-04-22 20:40:35 +02:00 |
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Joey de Vries
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33dd340549
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Code re-work: gamma correction.
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2017-04-22 17:25:08 +02:00 |
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Joey de Vries
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cdcc3be029
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Code re-work: advanced lighting.
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2017-04-22 17:07:31 +02:00 |
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Joey de Vries
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0a46f53608
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Template PBR lighting tut with folder re-structure to fit PBR tuts.
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2016-12-12 21:10:58 +01:00 |
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Joey de Vries
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b2657d7e1c
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Some SSAO improvements.
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2016-12-06 20:20:26 +01:00 |
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Joey de Vries
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5a17132991
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Multiply ambient component with diffuse's surface (albedo) color.
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2016-12-05 22:21:11 +01:00 |
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Joey de Vries
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47048b9840
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Updated SSAO tutorial.
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2016-12-05 21:13:41 +01:00 |
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Joey de Vries
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621f28fc65
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Normal mapping gram-schmidth bugfix.
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2016-11-23 08:12:53 +01:00 |
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Drahomír Hanák
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a1638ea19a
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Fix switching draw mode in SSAO deferred shader
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2016-07-06 15:09:56 +02:00 |
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J. de Vries
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d7ed65ff5d
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Shadow mapping view frustum clean-up (more intuitive LookAt Up vector).
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2016-03-28 01:07:11 +02:00 |
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J. de Vries
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d5c3be70ab
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2016-03-06 11:29:09 +01:00 |
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J. de Vries
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2bf1ed16f1
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Fix: framebuffer color format.
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2016-03-06 11:24:34 +01:00 |
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Andrew Parlane
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1e9908378e
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Deferred Shading: Fixed bug with the normal texture component of the
gBuffer.
The texture was being set up as GL_RGB instead of GL_RGB16F which caused
negative components of normals to be set to 0.
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2016-01-19 22:29:05 -04:00 |
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Marin Nilsson
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26758e0dea
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Merge remote-tracking branch 'upstream/master'
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2015-08-02 13:49:33 +02:00 |
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zryan3
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bebe39c0be
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refactored CMakeLists to build for Linux Mint 17.2, and removed std::sqrtf which is not apart of GCC C++ libraries apparently
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2015-08-02 00:40:56 -07:00 |
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Marin Nilsson
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a8a8d11f22
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Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
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2015-07-30 21:48:41 +02:00 |
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Joey de Vries
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eac76c9a50
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New tutorial code
Added code of new tutorials to the repository
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2015-07-15 11:48:45 +02:00 |
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Joey de Vries
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635309ef0b
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New tutorial code
New tutorial code
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2015-06-20 11:55:58 +02:00 |
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Joey de Vries
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c4c3221de9
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Added Parallax Mapping code/resources
Added code samples and necessary texture resources for upcoming Parallax
Mapping tutorial
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2015-06-04 19:59:04 +02:00 |
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Joey de Vries
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2a0a415c8f
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Normal mapping code
Normal mapping code for normal mapping tutorial (+ few extra's for next
tutorial)
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2015-05-26 22:00:21 +02:00 |
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zmertens
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4018e023de
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fixed Linux error with the gamma variable already being defined in mathcalls.h
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2015-05-22 20:25:46 -07:00 |
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Joey de Vries
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f6c5ac42fc
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Shadow tutorials added
Added source code of shadow mapping and omnidirectional shadow mapping
tutorial.
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2015-05-15 11:25:35 +02:00 |
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Joey de Vries
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8d0df8edb8
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Added new project/code files
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2015-04-27 13:37:18 +02:00 |
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