Commit Graph

360 Commits

Author SHA1 Message Date
Joey de Vries
c0e37ada7b Merge pull request #202 from NicholasBlaskey/master
Renamed sample -> samplePos because sample is a keyword in future glsl versions
2020-10-08 10:05:22 +02:00
Nicholas Blaskey
649f40b01e Renamed sample -> samplePos because sample is a keyword in future glsl versions 2020-10-07 18:13:51 -04:00
Joey de Vries
c0b8cb6d5b Merge pull request #201 from NicholasBlaskey/master
Removed a duplicate line of setting a uniform
2020-10-06 09:47:36 +02:00
Nicholas Blaskey
3ee14a3c2d Removed a duplicate line of setting a uniform 2020-10-05 15:44:30 -04:00
Joey de Vries
c4fae25e8a Merge pull request #200 from github-jane-doe/public/typos
Typos
2020-10-04 18:59:26 +02:00
Jane Doe
2753224137 necessery -> necessary 2020-10-04 09:44:29 -07:00
Jane Doe
b1e0d26d35 minifcation -> minification 2020-10-04 09:43:29 -07:00
Jane Doe
b91f519d6f declerations -> declarations 2020-10-04 09:41:34 -07:00
Jane Doe
cb871509fa seperated -> separated 2020-10-04 09:40:26 -07:00
Jane Doe
1ff4bf03c2 treshold -> threshold 2020-10-04 09:40:06 -07:00
Jane Doe
e9467e18ed Mathemtics -> Mathematics 2020-10-04 09:35:17 -07:00
Joey de Vries
0a8d6e582c Merge pull request #192 from daeunSong/master
Generate smooth normals
2020-08-19 10:32:20 +02:00
daeunSong
5e511ef621 Generate smooth normals 2020-08-19 16:20:52 +09:00
Joey de Vries
a25bb571c8 Merge pull request #191 from ButchDean/master
Fixed compile warning.
2020-08-16 13:21:03 +02:00
Dean Butcher
6ccb76e4c8 Fixed compile warning. 2020-08-15 20:05:58 -03:00
Joey de Vries
9ee05dda15 Merge pull request #190 from daeunSong/master
Fix texture coordinate tangent and bitangent calculation
2020-08-13 11:07:38 +02:00
daeunSong
3c4a88761b Fix texture coordinate tangent and bitangent calculation 2020-08-13 17:53:03 +09:00
Joey de Vries
e09f4d657a Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2020-08-06 12:04:24 +02:00
Joey de Vries
37b08a6546 Remove default menu state from Breakout's program as this breaks rendering/flow in chapters before Text Rendering (will be set from Game's constructor only). 2020-08-06 12:03:54 +02:00
Joey de Vries
affd714e28 Merge pull request #185 from mahiuchun/font_name
Make font loading more reliably.
2020-07-12 16:36:14 +02:00
Hill Ma
0425961389 Make font loading more reliably. 2020-07-11 16:16:26 -07:00
Joey de Vries
08be309c87 Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2020-07-06 17:48:42 +02:00
Joey de Vries
cfd43bd404 Return exit error code on main when freetype (or its setup) fails. 2020-07-06 17:48:35 +02:00
Joey de Vries
fe79499e15 Merge pull request #183 from mahiuchun/freetype
Link `freetype` for unix and not apple.
2020-07-06 17:12:37 +02:00
Hill Ma
99c7ad2380 Link freetype for unix and not apple.
This prevents a link error on Ubuntu 18.04.
2020-07-03 18:43:23 -07:00
Joey de Vries
1e590697b1 Get the 0.full_source folder back in game directory and comment out game compile, not ideal, but needs to be reverted for now to not break code/book links, will look into better fix. 2020-07-01 09:52:04 +02:00
Joey de Vries
1f9181a2ac Merge pull request #179 from rbarkmore/2d_game
2d game
2020-06-25 09:56:29 +02:00
rich_b
7aa2a51ed2 moved 2d_game resource sub folders to the main resource folder.
changed game.cpp to load resources using filesystem.
2020-06-24 16:36:44 -04:00
rich_b
581ebd8061 Changed to reflect moving and renaming the *.fs and *.vs shader files. 2020-06-24 15:43:22 -04:00
rich_b
5d919242f1 move shaders up a level, running cmake won't copy the shaders in
a sub folder into the bin folders.  Rename four files from *.frag
to *.fs, to be consistent with the rest of the examples.
Renamed text.* to text_2d.*, so they won't conflict or overwrite
the text.* files under text_rendering example.
2020-06-24 15:41:26 -04:00
Joey de Vries
98f58cccf8 Merge pull request #177 from rbarkmore/text_rendering_readme
Added fonts to resources folder.  Using a font with a 'free' license,
2020-06-24 18:45:18 +02:00
rich_b
a694c848c7 Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
Added irrKlang.dll and ikpMP2.dll to dlls folder.  Added irrKlang as a
sub-folder under includes.  Added irrKlang.lib to lib folder.  At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00
rich_b
68ea5ee345 Added fonts to resources folder. Using a font with a 'free' license,
refer to the license file for details.  Updated text_rendering to load
the font from the resouces folder.  The user doesn't need to do anything
except build the solution.
2020-06-23 13:55:09 -04:00
Joey de Vries
a206d50893 Merge pull request #176 from rbarkmore/text_rendering_readme
Add Freetype2 to includes and lib folders, update CMakeLists.txt to
2020-06-23 17:00:35 +02:00
rich_b
38749dff87 Add Freetype2 to includes and lib folders, update CMakeLists.txt to
properly build the text_rendering example as just one more project.
2020-06-23 09:59:08 -04:00
Joey de Vries
55e355322a Merge pull request #175 from rbarkmore/text_rendering_readme
Updated readme for freetype, explaing how to add the freetype library
2020-06-23 15:11:30 +02:00
rich_b
4132da36f8 Updated readme for freetype, explaing how to add the freetype library
to CMakeLists.txt.
2020-06-23 09:02:53 -04:00
Joey de Vries
587d5827c3 Merge pull request #174 from rbarkmore/text_rendering_readme
Add readme.md for the text_rendering example.
2020-06-22 09:29:45 +02:00
rich_b
d4e3f80fad Add readme.md for the text_rendering example. 2020-06-21 17:23:23 -04:00
Joey de Vries
4721a50bfb Merge pull request #173 from rbarkmore/fix_text_rend
Fix 'use' and 'ID' in two places each, delete second main()
2020-06-20 12:02:43 +02:00
rich_b
0114162c95 Fix 'use' and 'ID' in two places each, delete second main() 2020-06-19 08:25:13 -04:00
Joey de Vries
788234556d Update README.md 2020-06-13 12:23:15 +02:00
Joey de Vries
de610b8fe9 Use correct shader include for text rendering example. 2020-06-09 13:03:45 +02:00
Joey de Vries
3615cfce79 Do Geometry Shader normal visualization in view-space to prevent perspective distortion. 2020-06-04 17:41:32 +02:00
Joey de Vries
3c5fd34424 Pass shader by reference on mesh/model classes. 2020-06-04 17:25:52 +02:00
Joey de Vries
e5d75fb881 Fix texture rename on CMakeLIsts. 2020-06-03 17:07:22 +02:00
Joey de Vries
b963e2a4c9 Fix several texture/shader exercises to use updated code viewer. 2020-06-02 17:19:49 +02:00
Joey de Vries
bc75e9bae0 Few fixes normal mapping code. 2020-05-26 17:39:54 +02:00
Joey de Vries
42eeb4a01f Fix RGBA issue on Bloom demo as well. 2020-05-26 17:19:39 +02:00
Joey de Vries
9a67877172 Use RGBA over RGB to reduce byte-alignment framebuffer incomplete errors. 2020-05-26 17:15:46 +02:00