Joey de Vries
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c8431d9498
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Code re-work: point shadows.
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2017-04-22 20:46:55 +02:00 |
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Joey de Vries
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85530ab997
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Code re-work: shadow mapping.
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2017-04-22 20:40:35 +02:00 |
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Joey de Vries
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33dd340549
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Code re-work: gamma correction.
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2017-04-22 17:25:08 +02:00 |
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Joey de Vries
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cdcc3be029
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Code re-work: advanced lighting.
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2017-04-22 17:07:31 +02:00 |
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Joey de Vries
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91dc770bc5
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Code re-work: Blending.
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2017-04-20 22:04:34 +02:00 |
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Joey de Vries
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9994831d5d
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Code re-work: anti-aliasing.
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2017-04-20 21:30:22 +02:00 |
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Joey de Vries
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cd5f93211b
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Code re-work instancing.
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2017-04-20 21:30:07 +02:00 |
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Joey de Vries
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5693c59693
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Code re-work: geometry shader.
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2017-04-20 00:04:02 +02:00 |
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Joey de Vries
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c763be2c08
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Code re-work: Advanced OpenGL
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2017-04-19 22:05:36 +02:00 |
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Joey de Vries
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4b6b4d6377
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Start code re-work Advanced OpenGL chapter.
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2017-04-17 20:40:26 +02:00 |
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Joey de Vries
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fee7580547
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Update textured specular src code to new code standards.
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2017-04-17 15:32:01 +02:00 |
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Joey de Vries
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02784e1edf
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Code re-work: model loading
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2017-04-12 22:51:42 +02:00 |
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Joey de Vries
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d99731d752
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Lighting tutorial code updates.
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2017-04-12 00:12:58 +02:00 |
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Joey de Vries
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4b4e0cc839
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Code re-format: lighting.
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2017-04-10 22:08:47 +02:00 |
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Joey de Vries
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edbc854ab2
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Complete code re-work 'Getting Started' tutorials.
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2017-04-06 21:05:54 +02:00 |
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Joey de Vries
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76de32530d
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Add GLAD to repository.
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2017-04-06 21:05:15 +02:00 |
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Joey de Vries
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f11c65f673
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BRDF LUT order fix.
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2017-04-03 21:18:57 +02:00 |
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Joey de Vries
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d6733b10db
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few shader updates.
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2017-03-31 22:39:50 +02:00 |
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Joey de Vries
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d2a4a1e655
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PBR IBL Specular tutorial code.
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2017-03-31 22:34:26 +02:00 |
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Joey de Vries
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6a41899478
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IBL irradiance shader source file fix.
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2017-02-25 12:00:34 +01:00 |
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Joey de Vries
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691215afa3
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PBR IBL irradiance tutorials.
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2017-02-25 11:19:00 +01:00 |
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Joey de Vries
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534b6ec8c9
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IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
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2017-02-16 22:42:05 +01:00 |
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Joey de Vries
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c5b584deb9
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Improved CMakeLists for clearer project setup with added library support for stb_image.
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2017-01-18 21:56:31 +01:00 |
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Joey de Vries
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96ced3c198
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PBR attenuation fix with proper Fresnel adjustments.
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2017-01-09 19:57:53 +01:00 |
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Joey de Vries
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5042701210
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Ambient light to correspond with tutorial's version.
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2016-12-18 11:45:35 +01:00 |
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Joey de Vries
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0f78bb69ae
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Prevent double multiplication of Fresnel.
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2016-12-18 11:28:01 +01:00 |
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Joey de Vries
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70f2ec7c1b
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Adjust code to more properly reflect tutorial.
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2016-12-17 21:53:41 +01:00 |
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Joey de Vries
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ec42b25235
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Tutorial spacing fix.
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2016-12-17 21:34:46 +01:00 |
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Joey de Vries
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15e7808d55
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Adjustments to PBR lighting code.
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2016-12-17 21:29:22 +01:00 |
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Joey de Vries
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9e2f12aeaa
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Updated PBR code samples.
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2016-12-17 15:58:17 +01:00 |
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Joey de Vries
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0a46f53608
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Template PBR lighting tut with folder re-structure to fit PBR tuts.
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2016-12-12 21:10:58 +01:00 |
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Joey de Vries
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b2657d7e1c
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Some SSAO improvements.
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2016-12-06 20:20:26 +01:00 |
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Joey de Vries
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5a17132991
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Multiply ambient component with diffuse's surface (albedo) color.
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2016-12-05 22:21:11 +01:00 |
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Joey de Vries
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47048b9840
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Updated SSAO tutorial.
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2016-12-05 21:13:41 +01:00 |
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Joey de Vries
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621f28fc65
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Normal mapping gram-schmidth bugfix.
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2016-11-23 08:12:53 +01:00 |
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Joey de Vries
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494dba710d
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Issue #43
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2016-10-24 09:10:12 +02:00 |
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Joey de Vries
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af6104b2f5
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Instancing glDrawElements argument fix.
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2016-10-12 18:53:19 +02:00 |
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Joey de Vries
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c819799803
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2016-10-03 21:47:20 +02:00 |
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Joey de Vries
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93d9412ba7
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Asteroid instancing example bugfix.
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2016-10-03 18:23:35 +02:00 |
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txf
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8baa9bf99e
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Fixed bug: cannot load images in vs2015.
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2016-08-25 15:16:46 +08:00 |
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Drahomír Hanák
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a1638ea19a
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Fix switching draw mode in SSAO deferred shader
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2016-07-06 15:09:56 +02:00 |
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J. de Vries
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4d3a93859d
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Issue #33: removed text rendering from repository for now.
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2016-05-24 14:11:10 +02:00 |
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J. de Vries
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30c6c04bf4
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Forgot to add text_rendering source file to GitHub.
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2016-05-24 10:18:28 +02:00 |
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J. de Vries
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11b26e6fc3
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comments fix
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2016-05-11 20:07:16 +02:00 |
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J. de Vries
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b63d9af161
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New debugging tutorial source code w/ artificial errors.
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2016-05-11 20:05:16 +02:00 |
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J. de Vries
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336df22af5
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Added source code for debugging tutorials; new code_viewer directly loads from GitHub.
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2016-05-11 19:43:32 +02:00 |
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J. de Vries
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f313234c9a
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Fix viewport display for high-DPI devices.
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2016-04-30 11:38:05 +02:00 |
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Andrew Copland
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7ee4d9b56a
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Bind the rock models texture to the shaders sampler so texture mapping works in instancing example.
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2016-03-30 10:53:53 +01:00 |
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J. de Vries
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d7ed65ff5d
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Shadow mapping view frustum clean-up (more intuitive LookAt Up vector).
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2016-03-28 01:07:11 +02:00 |
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J. de Vries
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d5c3be70ab
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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2016-03-06 11:29:09 +01:00 |
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