Ethan Lee
|
0b6e24f7e7
Linux Haptic: Fix periodic.magnitude value
|
hace 6 años |
Sam Lantinga
|
39e8e3951c
Fixed bug 4379 - fix parallel build with slibtool
|
hace 6 años |
Sam Lantinga
|
1c9595b16f
Fixed bug 4415 - SDL menu bar is nonstandard on Mac
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hace 6 años |
Sam Lantinga
|
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
|
hace 6 años |
Sam Lantinga
|
898644d18e
Made it more clear that the values being compared are floats
|
hace 6 años |
Brandon Schaefer
|
f9192ab8fc
wayland: Do not try to lock on an invalid pointer
|
hace 6 años |
Sylvain Becker
|
7468d1e096
Fix warnings detected on Android build
|
hace 6 años |
Sylvain Becker
|
39ec1699e7
opengles2: fix prototype of glDeleteBuffers
|
hace 6 años |
Sylvain Becker
|
252dc85e95
Fix warnings detected on Android build
|
hace 6 años |
Ryan C. Gordon
|
a7563bcd3d
joystick: Removed unused variable.
|
hace 6 años |
Ryan C. Gordon
|
c7b713714a
Whoops, forgot to add a new source file. :/
|
hace 6 años |
Sam Lantinga
|
6ed76ae18f
Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
|
hace 6 años |
Ryan C. Gordon
|
fbead63540
joystick: Added controller config for IMS Passenger Control Unit Devices.
|
hace 6 años |
Ryan C. Gordon
|
2878d4f80c
egl: Don't force X11 support when testing for EGL.
|
hace 6 años |
Ryan C. Gordon
|
1689e9f910
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
|
hace 6 años |
Ryan C. Gordon
|
bd3ee07c83
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
|
hace 6 años |
Sylvain Becker
|
6259a72636
Warnings: fix a documentation warning and missing prototypes
|
hace 6 años |
Sam Lantinga
|
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
|
hace 6 años |
Sylvain Becker
|
69c256c102
Fix comment and end of lines
|
hace 6 años |
Sylvain Becker
|
f64c943370
Update comment URL of USB document (HID Usage Tables 1.12)
|
hace 6 años |
Sylvain Becker
|
09b462044f
Windows: NEON detection and intrinsic includes on Visual Studio
|
hace 6 años |
Sylvain Becker
|
aea7e56a24
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
|
hace 6 años |
Ryan C. Gordon
|
cca9d24cde
direct3d: be more aggressive about resetting invalidated cached state.
|
hace 6 años |
Ryan C. Gordon
|
939bf1c4d8
render: fix some static analysis warnings.
|
hace 6 años |
Ryan C. Gordon
|
33f78eb163
direct3d: Make sure streaming textures update before being used for drawing.
|
hace 6 años |
Ryan C. Gordon
|
b744108af8
Patched to compile on C89 compilers.
|
hace 6 años |
Ryan C. Gordon
|
3c9361509b
direct3d: Release and NULL out vertex buffers on reset.
|
hace 6 años |
Ryan C. Gordon
|
d4a21f54b8
cmake: Comment out some debug logging that can upset build environments.
|
hace 6 años |
Ryan C. Gordon
|
65a7c98c6f
directfb: Updated render backend to new internal API.
|
hace 6 años |
Sergey Zhuravlevich
|
583f61b202
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
|
hace 6 años |