Sam Lantinga
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1143bdc351
Greatly simplified the shape example
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1 year ago |
Sam Lantinga
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b7c61569f8
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
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1 year ago |
Sam Lantinga
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bfcca2a36e
Use saturate() instead of clamp() for slightly faster shader operation
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1 year ago |
SDL Wiki Bot
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1684032c17
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
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1 year ago |
Sam Lantinga
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d777becd9d
Fixed spacing
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1 year ago |
Sam Lantinga
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91639d855f
Don't use the direct3d12 renderer with transparent windows
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1 year ago |
Sam Lantinga
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26e947f8ea
Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
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1 year ago |
Sam Lantinga
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c951bbe3de
Look at all available usages when determining whether to ignore a device
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1 year ago |
Sam Lantinga
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dd726cb097
Moved rgb24_yuv420_std() to the correct header
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1 year ago |
Sam Lantinga
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1673d52351
Fixed building with an older macOS SDK
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1 year ago |
Sam Lantinga
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4ec5aef028
Disable warning C4214: nonstandard extension used: bit field types other than int
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1 year ago |
Sam Lantinga
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faeb2b1f22
Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019
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1 year ago |
Sam Lantinga
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1269590dfc
Clarified that SDL scancodes are unaffected by keyboard layout
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1 year ago |
Sam Lantinga
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1c4c29b7ad
Fixed a swap chain leak and a double-free in testffmpeg.c
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1 year ago |
Sam Lantinga
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3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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1 year ago |
Sam Lantinga
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9e194c1a1d
Added BT.601/SMPTE240 to the color primaries conversion matrices
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1 year ago |
Sam Lantinga
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fb823fbe95
Make sure we're actually using the HDR10 colorspace before using that shader
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1 year ago |
pastdue
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7b74e2eeb8
Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members
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1 year ago |
SDL Wiki Bot
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ed86cec07f
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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985da79d73
Use a more concise representation of YUV -> RGB conversion
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1 year ago |
Sam Lantinga
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8afba41aef
Added support for HDR10 video on Apple platforms
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1 year ago |
Sam Lantinga
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2039c46d2c
Added support for creating an SDL texture from a CVPixelBufferRef
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1 year ago |
Sam Lantinga
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c79462dc50
Fixed Xcode build warnings
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1 year ago |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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1 year ago |
SDL Wiki Bot
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451dc41427
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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30e176d6ba
Added HDR display properties and related event
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1 year ago |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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1 year ago |
meyraud705
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82d89ff4fb
Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo()
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1 year ago |
Sam Lantinga
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b05ea8e04e
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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1 year ago |