Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 13e67150b9 Regenerate configure script. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 06f6a59212 Corrected Haiku build. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon c9152adcb0 Patched new filesystem code to compile. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 6344736696 Fixed cut-and-paste error. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon abbaa90dd6 Added SDL_DEPRECATED #define. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 094a72b8f7 Added SDL_assert_always (never disabled). %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 552b04c58a More non C89 compliant comments %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 63fe3a7753 Fixes a few non C89 compliant comments %!s(int64=11) %!d(string=hai) anos
  Edward Rudd d8f66188d1 add missing SDL_bits.h from OS X framework %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon e43ff8fb59 Added some FIXMEs for later. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon b44267693d Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 0ca506611c Fixed warnings building with gcc 2 and gcc 4 on Haiku %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga c2a29aede9 Fixed Haiku build (thanks Alexander!) %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann a46437f798 Replaced introduction in header file with more recent version from README.txt. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann ad608e2dc3 Corrected file names in header file comments. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 8cf730554b Changed some documentation comments in header files to be used by doxygen. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 7e3b7dbcb6 Patched to compile with Visual Studio. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 1455a94714 Fixed Windows build %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga d7817f424b Fixed for consistency with the other platforms %!s(int64=11) %!d(string=hai) anos
  Edward Rudd e187810eca auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 9ab14aa554 Fixed windows build %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga ff77ca8d0b The keyboard text events should be sent after the key down events %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga b4b12d950e Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo bb2671b7e7 Android quirk:Some devices don't report GL_OES_framebuffer_object but support it %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 4cb0ead795 Patched to compile. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 02868b6903 [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 76b7b1e96c Fixed alpha composition when destination alpha is transparent. %!s(int64=11) %!d(string=hai) anos