Commit History

Author SHA1 Message Date
  David Gow 1558d52a0a Vulkan: Only return memory types which are a superset of what we need 1 year ago
  SDL Wiki Bot fbe7301aba Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga e223e1d498 Added SDL_camera.h to the public Framework headers 1 year ago
  Sam Lantinga be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 1 year ago
  SDL Wiki Bot e0dadba6f5 Sync SDL3 wiki -> header 1 year ago
  Anonymous Maarten e6d9251ecb docs: improve CMake documentation for Apple 1 year ago
  Sam Lantinga 7a9c6c7ce9 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer 1 year ago
  Sam Lantinga d211da75ac Fixed crash if app delegate method is called when SDL isn't initialized 1 year ago
  Sam Lantinga 9dbbf0a2f7 Implemented clip rect functionality for the Vulkan renderer 1 year ago
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 1 year ago
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated 1 year ago
  Sam Lantinga 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 1 year ago
  David Gow b8a52c1237 Vulkan: Make sure validation layer name is in-scope 1 year ago
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API 1 year ago
  Sam Lantinga a1ea706215 Added names for the newly supported pixel formats 1 year ago
  Sam Lantinga f6c42406cd SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces 1 year ago
  Sam Lantinga 4c5584174b Fixed error: declaration shadows a local variable [-Werror,-Wshadow] 1 year ago
  Sam Lantinga 2b0e7c40ef Verify that we can create pipeline state objects for the D3D12 renderer 1 year ago
  Anonymous Maarten 5593ddb6a7 cmake: X11 is for Video, not Audio 1 year ago
  scribam 38d24778ed ci: update deprecated node.js 16 actions 1 year ago
  scribam cbe330befd ci: bump cross-platform-actions/action version to v0.23.0 1 year ago
  danginsburg 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. 1 year ago
  danginsburg b1431e6702 Vulkan Renderer - implement support for vsync disabled. Closes #9116. 1 year ago
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 1 year ago
  SDL Wiki Bot dfd8073a8f Sync SDL3 wiki -> header 1 year ago
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 1 year ago
  Sam Lantinga 2f1f55aeb1 Updated default SDR white point and HDR headroom to better match game content 1 year ago
  Sam Lantinga 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place 1 year ago
  Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader 1 year ago
  Sam Lantinga f4dd0dbbde Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 1 year ago