David Gow
|
1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
|
1 year ago |
SDL Wiki Bot
|
fbe7301aba
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
|
e223e1d498
Added SDL_camera.h to the public Framework headers
|
1 year ago |
Sam Lantinga
|
be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
|
1 year ago |
SDL Wiki Bot
|
e0dadba6f5
Sync SDL3 wiki -> header
|
1 year ago |
Anonymous Maarten
|
e6d9251ecb
docs: improve CMake documentation for Apple
|
1 year ago |
Sam Lantinga
|
7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
|
1 year ago |
Sam Lantinga
|
d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
|
1 year ago |
Sam Lantinga
|
9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
|
1 year ago |
Sam Lantinga
|
141497b14f
Added an automated test to verify clip rect functionality
|
1 year ago |
Sam Lantinga
|
d0af01e7d4
If the viewport changes the cliprect should be updated
|
1 year ago |
Sam Lantinga
|
1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
|
1 year ago |
David Gow
|
b8a52c1237
Vulkan: Make sure validation layer name is in-scope
|
1 year ago |
Sam Lantinga
|
276566235c
Removed SDL_ClearHints() from the public API
|
1 year ago |
Sam Lantinga
|
a1ea706215
Added names for the newly supported pixel formats
|
1 year ago |
Sam Lantinga
|
f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
|
1 year ago |
Sam Lantinga
|
4c5584174b
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
|
1 year ago |
Sam Lantinga
|
2b0e7c40ef
Verify that we can create pipeline state objects for the D3D12 renderer
|
1 year ago |
Anonymous Maarten
|
5593ddb6a7
cmake: X11 is for Video, not Audio
|
1 year ago |
scribam
|
38d24778ed
ci: update deprecated node.js 16 actions
|
1 year ago |
scribam
|
cbe330befd
ci: bump cross-platform-actions/action version to v0.23.0
|
1 year ago |
danginsburg
|
97372b56e8
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
|
1 year ago |
danginsburg
|
b1431e6702
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
|
1 year ago |
Sam Lantinga
|
b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
|
1 year ago |
SDL Wiki Bot
|
dfd8073a8f
Sync SDL3 wiki -> header
|
1 year ago |
Dan Ginsburg
|
cab20117e6
Vulkan Renderer (#9114)
|
1 year ago |
Sam Lantinga
|
2f1f55aeb1
Updated default SDR white point and HDR headroom to better match game content
|
1 year ago |
Sam Lantinga
|
1fb5b9672e
Keep SDR white point and HDR headroom defaults in one place
|
1 year ago |
Sam Lantinga
|
aeae202207
Make sure we actually have an HDR10 texture in the HDR10 shader
|
1 year ago |
Sam Lantinga
|
f4dd0dbbde
Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020
|
1 year ago |